Difference between revisions of "Unaware NPC"
From SoundInGames.com - Sound Design in Games
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| examples= | | examples= | ||
| ex1=<mt p="UnawareNPC" g="Bioshock" h="140"></mt> | | ex1=<mt p="UnawareNPC" g="Bioshock" h="140"></mt> | ||
− | | | + | | ex3=<mt p="UnawareNPC" g="Oblivion" h="140"></mt> |
<!--| ex3=<mt p="UnawareNPC" g="Dead To Rights" altg="Dead to Rights" h="140"></mt>--> | <!--| ex3=<mt p="UnawareNPC" g="Dead To Rights" altg="Dead to Rights" h="140"></mt>--> | ||
| ex4=<mt p="UnawareNPC" g="Far Cry 2" h="140"></mt> | | ex4=<mt p="UnawareNPC" g="Far Cry 2" h="140"></mt> | ||
| ex5=<mt p="UnawareNPC" g="TRL" altg="Tomb Raider Legend" h="200"></mt> | | ex5=<mt p="UnawareNPC" g="TRL" altg="Tomb Raider Legend" h="200"></mt> | ||
| ex6=<mt p="UnawareNPC" g="Chaos Theory" h="200"></mt> | | ex6=<mt p="UnawareNPC" g="Chaos Theory" h="200"></mt> | ||
− | | | + | | ex2=<mt p="UnawareNPC" g="Crysis" h="200"></mt> |
| ex8=<mt p="UnawareNPC" g="Papa Sangre" h="140"></mt> | | ex8=<mt p="UnawareNPC" g="Papa Sangre" h="140"></mt> | ||
}} | }} |
Revision as of 02:30, 20 August 2011
The card's front face | The card's back face |
Contents
Synopsis
NPC’s behaviours evidencing unawareness of PC’s presence. |
Relationships
Context:
Awareness , Anticipation .
May use:
Chitchat , Grunts .
Relates to:
Stealth , Character Soundprint , Sound Suppressing , Sound Decoys .
Contrasts with:
Seeking for PC .
Description
Examples