Difference between revisions of "Address Others"
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| ex6=<mt p="AddressOthers" g="Spore" h="200">When performing the mating call, other members of the same species answer back, which allows to locate the nest.</mt> | | ex6=<mt p="AddressOthers" g="Spore" h="200">When performing the mating call, other members of the same species answer back, which allows to locate the nest.</mt> | ||
| ex9=<mt p="AddressOthers" g="Ocarina Of Time" altg="Ocarina of Time" h="188">Saria can be remotely contacted by playing her song in the ocarina.</mt> | | ex9=<mt p="AddressOthers" g="Ocarina Of Time" altg="Ocarina of Time" h="188">Saria can be remotely contacted by playing her song in the ocarina.</mt> | ||
− | | ex8=<mt p="AddressOthers" g="Shadow of the Colossus" h="188">Wander is able to call | + | | ex8=<mt p="AddressOthers" g="Shadow of the Colossus" h="188">Wander is able to call his horse Agro. The call is adapted to the distance between them.</mt> |
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Revision as of 22:01, 19 August 2011
The card's front face | The card's back face |
Contents
Synopsis
Enabling the PC to use sound to address NPCs. |
Relationships
Context:
Consequent Sound , Make Sound not War .
May imply:
Sound Input .
Often uses:
Dialogue , Foley .
Description
Some games preview the possibility of the PC being able to address the NPC (diegetically) through a sound stimulus. Solutions include short Dialogue, whistling, and car honking. Motivations may relate to the Gameplay, or simply be part of the exploratory dimension of the experience.
Examples