Difference between revisions of "Address Others"

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| ex2=<mt p="AddressOthers" g="Uncharted 2" h="140">Nathan can exchange compliments with the villagers or even pet a yak, using [[Dialogue]]</mt>
 
| ex2=<mt p="AddressOthers" g="Uncharted 2" h="140">Nathan can exchange compliments with the villagers or even pet a yak, using [[Dialogue]]</mt>
 
| ex3=<mt p="AddressOthers" g="Ico" h="188">Ico calling Yorda is a [[Signature]] of this game and has high impact in the [[Emotional Script]]</mt>
 
| ex3=<mt p="AddressOthers" g="Ico" h="188">Ico calling Yorda is a [[Signature]] of this game and has high impact in the [[Emotional Script]]</mt>
| ex7=<mt p="AddressOthers" g="Dead To Rights: Retribution" altg="Dead to Rights" h="140">Jack asking his sidekick dog, Shadow, to perform certain tasks: attacking an enemy, fetching guns, taking cover. In many scenes this contributions are instrumental to success.</mt>
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| ex7=<mt p="AddressOthers" g="Dead To Rights: Retribution" altg="Dead to Rights" h="140">Jack asking his sidekick dog, Shadow, to perform certain tasks: attacking an enemy, fetching guns, taking cover. In many scenes, Shadow's contributions are instrumental to success.</mt>
 
| ex4=<mt p="AddressOthers" g="Heavy Rain" h="140">Ethan calling his son while seeking for him in the middle of the crowd in a shopping center.</mt>
 
| ex4=<mt p="AddressOthers" g="Heavy Rain" h="140">Ethan calling his son while seeking for him in the middle of the crowd in a shopping center.</mt>
 
| ex5=<mt p="AddressOthers" g="Red Dead Redemption" h="140">John calling for a horse. He can also address people, in which case they exchange some compliment.</mt>
 
| ex5=<mt p="AddressOthers" g="Red Dead Redemption" h="140">John calling for a horse. He can also address people, in which case they exchange some compliment.</mt>

Revision as of 22:01, 19 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Enabling the PC to use sound to address NPCs.

Relationships

Context:
Consequent Sound , Make Sound not War .
May imply:
Sound Input .
Often uses:
Dialogue , Foley .

Description

Some games preview the possibility of the PC being able to address the NPC (diegetically) through a sound stimulus. Solutions include short Dialogue, whistling, and car honking. Motivations may relate to the Gameplay, or simply be part of the exploratory dimension of the experience.

Examples

Assassin's Creed 2: Ezio addressing hired people either using Dialogue or by whistling, with semantics equivalent to 'stay' and 'come'.
Uncharted 2: Nathan can exchange compliments with the villagers or even pet a yak, using Dialogue
Ico: Ico calling Yorda is a Signature of this game and has high impact in the Emotional Script
[show less examples...]
Heavy Rain: Ethan calling his son while seeking for him in the middle of the crowd in a shopping center.
Red Dead Redemption: John calling for a horse. He can also address people, in which case they exchange some compliment.
Spore: When performing the mating call, other members of the same species answer back, which allows to locate the nest.
Dead to Rights: Jack asking his sidekick dog, Shadow, to perform certain tasks: attacking an enemy, fetching guns, taking cover. In many scenes, Shadow's contributions are instrumental to success.
Shadow of the Colossus: Wander is able to call is horse Agro. The call is adapted to the distance between them.
Ocarina of Time: Saria can be remotely contacted by playing her song in the ocarina.



AddressOthers-front-v10.pngAddressOthers-back-v10.png