Difference between revisions of "Address Others"

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| description=
 
| description=
  
Some games preview the possibility of the PC being able to address the NPC (diegetically) through a sound stimulus. Solutions include short [[Dialogue]], whistling, and car honking.
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Some games preview the possibility of the PC being able to address the NPC (diegetically) through a sound stimulus. Solutions include short [[Dialogue]], whistling, and car honking. Motivations may relate to the [[Gameplay]], or simply be part of the exploratory dimension of the experience.  
  
 
| examples=
 
| examples=
 
| ex1=<mt p="AddressOthers" g="AssassinsCreed2" altg="Assassin's Creed 2" h="140">Ezio addressing hired people either using [[Dialogue]] or by whistling, with semantics equivalent to 'stay' and 'come'. </mt>
 
| ex1=<mt p="AddressOthers" g="AssassinsCreed2" altg="Assassin's Creed 2" h="140">Ezio addressing hired people either using [[Dialogue]] or by whistling, with semantics equivalent to 'stay' and 'come'. </mt>
 
| ex2=<mt p="AddressOthers" g="Uncharted 2" h="140">Nathan can exchange compliments with the villagers or even pet a yak, using [[Dialogue]]</mt>
 
| ex2=<mt p="AddressOthers" g="Uncharted 2" h="140">Nathan can exchange compliments with the villagers or even pet a yak, using [[Dialogue]]</mt>
| ex3=<mt p="AddressOthers" g="Dead To Rights: Retribution" altg="Dead to Rights" h="140">Jack asking is sidekick dog, Shadow, to perform certain tasks: attacking an enemy, fetching guns, taking cover. In many scenes this contributions are instrumental to success.</mt>
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| ex3=<mt p="AddressOthers" g="Ico" h="188">Ico calling Yorda is a [[Signature]] of this game and has high impact in the [[Emotional Script]]</mt>
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| ex7=<mt p="AddressOthers" g="Dead To Rights: Retribution" altg="Dead to Rights" h="140">Jack asking is sidekick dog, Shadow, to perform certain tasks: attacking an enemy, fetching guns, taking cover. In many scenes this contributions are instrumental to success.</mt>
 
| ex4=<mt p="AddressOthers" g="Heavy Rain" h="140">Ethan calling his son while seeking for him in the middle of the crowd in a shopping center.</mt>
 
| ex4=<mt p="AddressOthers" g="Heavy Rain" h="140">Ethan calling his son while seeking for him in the middle of the crowd in a shopping center.</mt>
 
| ex5=<mt p="AddressOthers" g="Red Dead Redemption" h="140">John calling for a horse. He can also address people, in which case they exchange some compliment.</mt>
 
| ex5=<mt p="AddressOthers" g="Red Dead Redemption" h="140">John calling for a horse. He can also address people, in which case they exchange some compliment.</mt>
| ex6=<mt p="AddressOthers" g="Spore" h="200"></mt>
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| ex6=<mt p="AddressOthers" g="Spore" h="200">Performing the mating call </mt>
| ex7=<mt p="AddressOthers" g="Ico" h="188"></mt>
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| ex9=<mt p="AddressOthers" g="Ocarina Of Time" altg="Ocarina of Time" h="188">playing 'Saria's song' in the ocarina allows to contact Saria.</mt>
| ex8=<mt p="AddressOthers" g="Ocarina Of Time" altg="Ocarina of Time" h="188"></mt>
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| ex8=<mt p="AddressOthers" g="Shadow of the Colossus" h="188">Wander is able to call is horse Agro. The call is adapted to the distance between them.</mt>
| ex9=<mt p="AddressOthers" g="Shadow of the Colossus" h="188">Wander is able to call is horse. The call is adapted to the distance between them.</mt>
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}}
 
}}

Revision as of 21:48, 19 August 2011

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The card's front face The card's back face

Synopsis

Enabling the PC to use sound to address NPCs.

Relationships

Context:
Consequent Sound , Make Sound not War .
May imply:
Sound Input .
Often uses:
Dialogue , Foley .

Description

Some games preview the possibility of the PC being able to address the NPC (diegetically) through a sound stimulus. Solutions include short Dialogue, whistling, and car honking. Motivations may relate to the Gameplay, or simply be part of the exploratory dimension of the experience.

Examples

Assassin's Creed 2: Ezio addressing hired people either using Dialogue or by whistling, with semantics equivalent to 'stay' and 'come'.
Uncharted 2: Nathan can exchange compliments with the villagers or even pet a yak, using Dialogue
Ico: Ico calling Yorda is a Signature of this game and has high impact in the Emotional Script
[show less examples...]
Heavy Rain: Ethan calling his son while seeking for him in the middle of the crowd in a shopping center.
Red Dead Redemption: John calling for a horse. He can also address people, in which case they exchange some compliment.
Spore: Performing the mating call
Dead to Rights: Jack asking is sidekick dog, Shadow, to perform certain tasks: attacking an enemy, fetching guns, taking cover. In many scenes this contributions are instrumental to success.
Shadow of the Colossus: Wander is able to call is horse Agro. The call is adapted to the distance between them.
Ocarina of Time: playing 'Saria's song' in the ocarina allows to contact Saria.



AddressOthers-front-v10.pngAddressOthers-back-v10.png