Difference between revisions of "Address Others"

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| rel3=[[Dialogue]], [[Foley]]<br>
 
| rel3=[[Dialogue]], [[Foley]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 +
| description=
 +
 +
Some games preview the possibility of the PC being able to address the NPC (diegetically) through a sound stimulus. Solutions include short [[Dialogue]], whistling, and car honking.
 +
 
| examples=
 
| examples=
 
| ex1=<mt p="AddressOthers" g="AssassinsCreed2" altg="Assassin's Creed 2" h="140"></mt>
 
| ex1=<mt p="AddressOthers" g="AssassinsCreed2" altg="Assassin's Creed 2" h="140"></mt>
| ex2=<mt p="AddressOthers" g="Uncharted 2" h="140"></mt>
+
| ex2=<mt p="AddressOthers" g="Uncharted 2" h="140">Nathan exchanging compliments with </mt>
| ex3=<mt p="AddressOthers" g="Dead To Rights" altg="Dead to Rights" h="140"></mt>
+
| ex3=<mt p="AddressOthers" g="Dead To Rights" altg="Dead to Rights" h="140">__ asking is sidekick dog, Shadow, to perform certain tasks: attacking an enemy, fetching guns, taking cover.</mt>
| ex4=<mt p="AddressOthers" g="Heavy Rain" h="140"></mt>
+
| ex4=<mt p="AddressOthers" g="Heavy Rain" h="140">the PC calls for his son, in the middle of the confusion of a shopping center</mt>
| ex5=<mt p="AddressOthers" g="Red Dead Redemption" h="140"></mt>
+
| ex5=<mt p="AddressOthers" g="Red Dead Redemption" h="140">the PC calling for a horse. The PC can also address people, in which case they exchange some compliment.</mt>
 
| ex6=<mt p="AddressOthers" g="Spore" h="200"></mt>
 
| ex6=<mt p="AddressOthers" g="Spore" h="200"></mt>
 
| ex7=<mt p="AddressOthers" g="Ico" h="188"></mt>
 
| ex7=<mt p="AddressOthers" g="Ico" h="188"></mt>
 
| ex8=<mt p="AddressOthers" g="Ocarina Of Time" altg="Ocarina of Time" h="188"></mt>
 
| ex8=<mt p="AddressOthers" g="Ocarina Of Time" altg="Ocarina of Time" h="188"></mt>
 
}}
 
}}

Revision as of 19:46, 19 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Enabling the PC to use sound to address NPCs.

Relationships

Context:
Consequent Sound , Make Sound not War .
May imply:
Sound Input .
Often uses:
Dialogue , Foley .

Description

Some games preview the possibility of the PC being able to address the NPC (diegetically) through a sound stimulus. Solutions include short Dialogue, whistling, and car honking.

Examples

Assassin's Creed 2:
Uncharted 2: Nathan exchanging compliments with
Dead to Rights: __ asking is sidekick dog, Shadow, to perform certain tasks: attacking an enemy, fetching guns, taking cover.
[show less examples...]
Heavy Rain: the PC calls for his son, in the middle of the confusion of a shopping center
Red Dead Redemption: the PC calling for a horse. The PC can also address people, in which case they exchange some compliment.
Spore:
Ico:
Ocarina of Time:



AddressOthers-front-v10.pngAddressOthers-back-v10.png