Difference between revisions of "Footsteps"

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| ex1=<mt p="Footsteps" g="Papa Sangre" h="140">The sound of the [[Footsteps]] are in the core of the [[Gameplay]] in [[Papa Sangre]]. The player needs to avoid that the opponents detect the PC's [[Footsteps]]. The sound of the [[Footsteps]] put yet another challenge to the player: hearing the environment while walking/running (specially when stopping is not an option).</mt>
 
| ex1=<mt p="Footsteps" g="Papa Sangre" h="140">The sound of the [[Footsteps]] are in the core of the [[Gameplay]] in [[Papa Sangre]]. The player needs to avoid that the opponents detect the PC's [[Footsteps]]. The sound of the [[Footsteps]] put yet another challenge to the player: hearing the environment while walking/running (specially when stopping is not an option).</mt>
 
| ex3=<mt p="Footsteps" g="Limbo" h="140">[[Footsteps]] are major protagonist in the minimalist [[Acoustic Ecology]].</mt>
 
| ex3=<mt p="Footsteps" g="Limbo" h="140">[[Footsteps]] are major protagonist in the minimalist [[Acoustic Ecology]].</mt>
| ex4=<mt p="Footsteps" g="Assassins Creed" altg="Assassin's Creed">The sounds of horse hooves deserved a realistic approach, namely in terms of variety</mt>
+
| ex4=<mt p="Footsteps" g="Assassins Creed" altg="Assassin's Creed">The sounds of horse hooves deserved a realistic approach, namely in terms of variety<ref name="Jackson"/></mt>
 
| ex5=<mt p="Footsteps" g="Bioshock" h="140">Big Daddies' [[Footsteps]] are identifiable at a distance. At a short distance they are greatly accentuated by the visual effects</mt>
 
| ex5=<mt p="Footsteps" g="Bioshock" h="140">Big Daddies' [[Footsteps]] are identifiable at a distance. At a short distance they are greatly accentuated by the visual effects</mt>
 
| ex6=<mt p="Footsteps" g="HL2" altg="Half-Life 2" h="188"></mt>
 
| ex6=<mt p="Footsteps" g="HL2" altg="Half-Life 2" h="188"></mt>

Revision as of 13:38, 19 August 2011

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Synopsis

The sound of footsteps (extensible to any kind of being).

Relationships

Contexts:
Character Soundprint , Awareness , Signature , Emotional Script , Stealth , Narrative , Entrainment .
May Relate to:
Breath , Grunts .
Makes use of:
Foley .

Description

Footsteps are among the most used patterns in sound design. They are a form of Foley that seems elemental and effective as an instrument to implement the Character's Soundprint and in providing Awareness for the movement of both PC and NPC.

Regarding the PC, Footsteps they are sometimes combined with Breath and some forms of Grunts, particularly to denote fatigue. If so, it seems important to consider them in conjunction, since they are dependent and demand some level of synchronization.

The Footsteps of certain characters may become part of the Signature of a game, as is the case with Big Daddies in Bioshock, and Scratch in Ice Age 3.

Footsteps are also used as a tool for the Emotional Script. In Silent Hill, Akira Yamaoka intentionally gives "sound ahead of the frame where action would happen", "to induce intensity or anxiety" [1].

Examples

Papa Sangre: The sound of the Footsteps are in the core of the Gameplay in Papa Sangre. The player needs to avoid that the opponents detect the PC's Footsteps. The sound of the Footsteps put yet another challenge to the player: hearing the environment while walking/running (specially when stopping is not an option).
Silent Hill: Within the silentAmbiance, the sound of Footsteps becomes dominant.
Limbo: Footsteps are major protagonist in the minimalist Acoustic Ecology.
[show less examples...]
Assassin's Creed: The sounds of horse hooves deserved a realistic approach, namely in terms of variety<ref name="Jackson"/>
Bioshock: Big Daddies' Footsteps are identifiable at a distance. At a short distance they are greatly accentuated by the visual effects
Half-Life 2:
The Graveyard: The way the game is designed almost makes the sound of every single step a sound of Achievement!
Patapon:
Halo:


External Resources

GDC: Grasshopper's Akira Yamaoka Talks Audio Techniques [varity in footsteps in Assassin's Creed]

Footsteps-front-v10.pngFootsteps-back-v10.png