Difference between revisions of "Anatomy of a Pattern"
ValterAlves (Talk | contribs) m (Created page with "When in this circumstances (context), if faced with this challenge (problem), == Network of patterns == Patterns are by definition related. The specification of those relations...") |
ValterAlves (Talk | contribs) m |
||
Line 7: | Line 7: | ||
** e.g. [[Sound Decoys]] and [[Sound Suppressing]] are both usable when willing to design low profile interaction with opponent characters | ** e.g. [[Sound Decoys]] and [[Sound Suppressing]] are both usable when willing to design low profile interaction with opponent characters | ||
* Patterns may contain '''contrasting''' solutions to a problem | * Patterns may contain '''contrasting''' solutions to a problem | ||
− | + | ** e.g. [[Make sound not War]] and [[Sonic Weapons]] suggest to different approaches to design conflicts | |
− | + | * A pattern may contribute to solve a specific case (included context) of a context/problem | |
+ | ** e.g. | ||
+ | * A pattern may present a solution that may integrate solutions to different problems | ||
+ | ** e.g. [[Heartbeat]] may used to signal [[Imminent Death]] but may also serve as [[Beacon Locator]] in a [[Echolocation]] approach. | ||
+ | ** e.g. [[Grunts]] may signal damage during an interaction ([[Ouch!]]) as they may be used to present an [[Unaware NPC]], or to provide auditory feedback on the magnitude of the effort the PC applies in some physical movement, amongst others | ||
* Patterns may be exhibit solutions for possible '''parts''' of a "more complex" solution | * Patterns may be exhibit solutions for possible '''parts''' of a "more complex" solution |
Revision as of 11:11, 19 August 2011
When in this circumstances (context), if faced with this challenge (problem),
Network of patterns
Patterns are by definition related. The specification of those relationships defines the language (of which the pattern names are the words of the vocabulary). The nature of such relationships varies:
- Patterns may contain (non-exclusive) alternative solutions to a problem
- e.g. Sound Decoys and Sound Suppressing are both usable when willing to design low profile interaction with opponent characters
- Patterns may contain contrasting solutions to a problem
- e.g. Make sound not War and Sonic Weapons suggest to different approaches to design conflicts
- A pattern may contribute to solve a specific case (included context) of a context/problem
- e.g.
- A pattern may present a solution that may integrate solutions to different problems
- e.g. Heartbeat may used to signal Imminent Death but may also serve as Beacon Locator in a Echolocation approach.
- e.g. Grunts may signal damage during an interaction (Ouch!) as they may be used to present an Unaware NPC, or to provide auditory feedback on the magnitude of the effort the PC applies in some physical movement, amongst others
- Patterns may be exhibit solutions for possible parts of a "more complex" solution
- e.g. Relaxation, Anticipation, Engagement and Decay, though being usable in isolation, may be used to create R-A-E-D Iterations
- Complementarity alternative solutions to a problem
Subjectivity added to the objectivity of rare (but relevant) exceptions
- e.g. consider the patterns Achievement and Failure
- they could be thought of as parts of an evaluation mechanism
- they do not necessarily inhibit each other in a same moment
- e.g. consider the patterns Achievement and Failure
both usable to provide awareness for the outcome of a certain behaviour, but usually they are
be part of a
Style guide for the card format
- Name: a token that represents the solution
- Synopsis: the shortest possible sentence that identifies
the contents
- In higher level patterns this tends to be kind of problems addressed
- e.g. in Character Soundprint: 'The set of sounds of a PC or NPC'
- e.g. in Dialogue: 'All sorts of conversation'
- In lower level patterns this tends to be the solution, and the problem and/or the context if its not tacit enough
- e.g. in Eavesdropping: 'All sorts of conversation'
- In higher level patterns this tends to be kind of problems addressed
Dialogue: the problem and the solution. that presents the solution in a effective way. When 'Adopting behaviours with intention of gaining knowledge by listening to others' conversations.' In many cases we opted by a formula 'use this solution when faced with this problem'.