Difference between revisions of "Levelled Performance"

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| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 
| description =
 
| description =
Developing the PC's abilities by steps is a common practice in games. It allows the adaptation to a complex set of rules and/or controls in a methodic way. In that sense this pattern does not add novelty to the 'general approach'. Still, sound designers have to ponder the need to such levelling, and eventually to design it considering the specificities of the sound explorations they purpose.
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Developing the PC's abilities by steps is a common practice in games. It allows the adaptation to a complex set of rules and/or controls, in a methodic way. In that sense this pattern does not add novelty to the 'general approach'. Still, sound designers have to ponder the need to such levelling, and eventually to design it considering the specificities of the sound explorations they purpose.
  
 
| examples=
 
| examples=

Revision as of 04:06, 19 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

The progressive sophistication of gameplay performative actions.

Relationships

Context:
Sound Input , Narrative .
Less frequent context:
Play the Beat File:M385px-PlayTheBeat-front-v20.png.
Relates to:
In-game Feedback .

Description

Developing the PC's abilities by steps is a common practice in games. It allows the adaptation to a complex set of rules and/or controls, in a methodic way. In that sense this pattern does not add novelty to the 'general approach'. Still, sound designers have to ponder the need to such levelling, and eventually to design it considering the specificities of the sound explorations they purpose.

Examples

Guitar Hero: Being able to select difficulty levels (here 'easy', 'medium', 'hard', 'expert') is a solution that extends to sound-related aspects of performance
Aquaria: Songs that allow specific abilities are learnt one at a time along the game
Patapon: Songs and, later, Miracles that trigger specific effects, are progressively made available along the the game.
[show less examples...]
Ocarina of Time: Songs are learnt one at a time along the game



LevelledPerformance-front-v10.pngLevelledPerformance-back-v10.png