Difference between revisions of "Levelled Performance"
From SoundInGames.com - Sound Design in Games
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| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| description = | | description = | ||
− | Developing the PC's abilities by steps is a common practice in games. It allows the adaptation to a complex set of rules and/or controls in a methodic way. In that sense this pattern does not add novelty to the 'general approach'. Still, sound designers have to ponder the need to such levelling, and eventually to design it considering the specificities of the sound explorations they purpose. | + | Developing the PC's abilities by steps is a common practice in games. It allows the adaptation to a complex set of rules and/or controls, in a methodic way. In that sense this pattern does not add novelty to the 'general approach'. Still, sound designers have to ponder the need to such levelling, and eventually to design it considering the specificities of the sound explorations they purpose. |
| examples= | | examples= |
Revision as of 04:06, 19 August 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
The progressive sophistication of gameplay performative actions. |
Relationships
Context:
Sound Input , Narrative
.
Less frequent context:
Play the Beat File:M385px-PlayTheBeat-front-v20.png.
Relates to:
In-game Feedback .
Description
Developing the PC's abilities by steps is a common practice in games. It allows the adaptation to a complex set of rules and/or controls, in a methodic way. In that sense this pattern does not add novelty to the 'general approach'. Still, sound designers have to ponder the need to such levelling, and eventually to design it considering the specificities of the sound explorations they purpose.
Examples