Difference between revisions of "Make Sound not War"
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| ex3=<mt p="MakeSoundNotWar" g="Aquaria" h="200"></mt> | | ex3=<mt p="MakeSoundNotWar" g="Aquaria" h="200"></mt> | ||
| ex4=<mt p="MakeSoundNotWar" g="Spore" h="200"></mt> | | ex4=<mt p="MakeSoundNotWar" g="Spore" h="200"></mt> | ||
− | | ex2=<mt p="MakeSoundNotWar" g="Ocarina Of Time" altg="Ocarina of Time" h="188">the Big Boss of the Gorons is "defeated" not by force but by getting pleased with the playing of a particular song</mt> | + | | ex2=<mt p="MakeSoundNotWar" g="Ocarina Of Time" altg="Ocarina of Time" h="188">the Big Boss of the Gorons is "defeated" not by force but by getting pleased with the playing of a particular song. This circumstance provides an interesting twist in the [[Emotional Script]]</mt> |
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Revision as of 03:05, 19 August 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
Sound supporting creative alternatives to conflict. |
Relationships
Context:
Consequent Sound , Engagement
, Emotional Script
.
Includes:
Sing to Act , Play the Beat File:M385px-PlayTheBeat-front-v20.png, Sound Decoys
, Echolocation
, Address Others
.
Contrasts with:
Sonic Weapon .
May imply:
Sound Input .
Description
In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity, also to come up with ideas that offer alternatives to those types of conflict.
Examples
![]() ![]() Ocarina of Time: the Big Boss of the Gorons is "defeated" not by force but by getting pleased with the playing of a particular song. This circumstance provides an interesting twist in the Emotional Script |