Difference between revisions of "Make Sound not War"

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| examples=
 
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| description =
 
| description =
In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity also to come up with ideas that offer alternatives to those types of conflict.
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In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity, also to come up with ideas that offer alternatives to those types of conflict.
  
 
| ex1=<mt p="Music" g="LocoRoco" altg="Loco Roco" i="2" h="140">Loco Roco offers a rich and delightful experience with no conflict other than avoiding to be bitten by the Moja</mt>
 
| ex1=<mt p="Music" g="LocoRoco" altg="Loco Roco" i="2" h="140">Loco Roco offers a rich and delightful experience with no conflict other than avoiding to be bitten by the Moja</mt>
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| ex3=<mt p="MakeSoundNotWar" g="Aquaria" h="200"></mt>
 
| ex3=<mt p="MakeSoundNotWar" g="Aquaria" h="200"></mt>
 
| ex4=<mt p="MakeSoundNotWar" g="Spore" h="200"></mt>
 
| ex4=<mt p="MakeSoundNotWar" g="Spore" h="200"></mt>
| ex5=<mt p="MakeSoundNotWar" g="Ocarina Of Time" altg="Ocarina of Time" h="188"></mt>
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| ex2=<mt p="MakeSoundNotWar" g="Ocarina Of Time" altg="Ocarina of Time" h="188">This boss is defeated not by force but by getting pleased with the playing of a particular song</mt>
 
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Revision as of 02:59, 19 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Sound supporting creative alternatives to conflict.

Relationships

Context:
Consequent Sound , Engagement , Emotional Script .
Includes:
Sing to Act , Play the Beat File:M385px-PlayTheBeat-front-v20.png, Sound Decoys , Echolocation , Address Others .
Contrasts with:
Sonic Weapon .
May imply:
Sound Input .

Description

In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity, also to come up with ideas that offer alternatives to those types of conflict.

Examples

Loco Roco: Loco Roco offers a rich and delightful experience with no conflict other than avoiding to be bitten by the Moja
Ocarina of Time: This boss is defeated not by force but by getting pleased with the playing of a particular song
Aquaria:
[show less examples...]
Spore:



MakeSoundNotWar-front-v10.pngMakeSoundNotWar-back-v10.png