Difference between revisions of "Make Sound not War"
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− | In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity also to come up with ideas that offer alternatives to those types of conflict. | + | In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity, also to come up with ideas that offer alternatives to those types of conflict. |
| ex1=<mt p="Music" g="LocoRoco" altg="Loco Roco" i="2" h="140">Loco Roco offers a rich and delightful experience with no conflict other than avoiding to be bitten by the Moja</mt> | | ex1=<mt p="Music" g="LocoRoco" altg="Loco Roco" i="2" h="140">Loco Roco offers a rich and delightful experience with no conflict other than avoiding to be bitten by the Moja</mt> | ||
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| ex3=<mt p="MakeSoundNotWar" g="Aquaria" h="200"></mt> | | ex3=<mt p="MakeSoundNotWar" g="Aquaria" h="200"></mt> | ||
| ex4=<mt p="MakeSoundNotWar" g="Spore" h="200"></mt> | | ex4=<mt p="MakeSoundNotWar" g="Spore" h="200"></mt> | ||
− | | | + | | ex2=<mt p="MakeSoundNotWar" g="Ocarina Of Time" altg="Ocarina of Time" h="188">This boss is defeated not by force but by getting pleased with the playing of a particular song</mt> |
}} | }} |
Revision as of 02:59, 19 August 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
Sound supporting creative alternatives to conflict. |
Relationships
Context:
Consequent Sound , Engagement
, Emotional Script
.
Includes:
Sing to Act , Play the Beat File:M385px-PlayTheBeat-front-v20.png, Sound Decoys
, Echolocation
, Address Others
.
Contrasts with:
Sonic Weapon .
May imply:
Sound Input .
Description
In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity, also to come up with ideas that offer alternatives to those types of conflict.
Examples