Difference between revisions of "Contextual Music"
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− | [[Music]] is frequently used to characterise specific contexts during the [[Gameplay]]. | + | [[Music]] is frequently used to characterise specific contexts during the [[Gameplay]]. These contexts may be regions in the scenario, levels, categories of circumstances. |
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+ | A particular type of variations on [[Music]] that we are addressing separately is the change according to the current of involvement in the game's conflict. Those explorations are integrated in the sound explorations of [[Relaxation]], [[Anticipation]], [[Engagement]] and [[Decay]]. | ||
[[Contextual Music]] may come from the game world itself ([[Diegetic Music]]) although that is not the most frequent case. | [[Contextual Music]] may come from the game world itself ([[Diegetic Music]]) although that is not the most frequent case. |
Revision as of 00:13, 19 August 2011
The card's front face | The card's back face |
Contents
Synopsis
Music specific to particular contexts or levels. |
Relationships
Contexts:
Narrative , Emotional Script .
May relate to:
Diegetic Music .
Makes use of:
Music .
Description
Music is frequently used to characterise specific contexts during the Gameplay. These contexts may be regions in the scenario, levels, categories of circumstances.
A particular type of variations on Music that we are addressing separately is the change according to the current of involvement in the game's conflict. Those explorations are integrated in the sound explorations of Relaxation, Anticipation, Engagement and Decay.
Contextual Music may come from the game world itself (Diegetic Music) although that is not the most frequent case.
Examples