Difference between revisions of "Contextual Music"

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| rel3=[[Music]]<br>
 
| rel3=[[Music]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
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| description =
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[[Music]] is frequently used to characterise specific contexts during the [[Gameplay]]. This may be regions in the scenario, levels, 
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[[Contextual Music]] may come from the game world itself ([[Diegetic Music]]) although that is not the most frequent case.
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| examples=
 
| examples=
 
| ex1=<mt p="ContextualMusic" g="Oblivion" h="140"></mt>
 
| ex1=<mt p="ContextualMusic" g="Oblivion" h="140"></mt>

Revision as of 00:05, 19 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Music specific to particular contexts or levels.

Relationships

Contexts:
Narrative , Emotional Script .
May relate to:
Diegetic Music .
Makes use of:
Music .

Description

Music is frequently used to characterise specific contexts during the Gameplay. This may be regions in the scenario, levels,

Contextual Music may come from the game world itself (Diegetic Music) although that is not the most frequent case.

Examples

Oblivion:
Flower:
Loco Roco:
[show less examples...]
Ocarina of Time:



ContextualMusic-front-v10.pngContextualMusic-back-v10.png