Difference between revisions of "Diegetic Music"

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| rel3=[[Music]], [[Acoustic Ecology]]<br>
 
| rel3=[[Music]], [[Acoustic Ecology]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 +
| description=
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[[Diegetic Music]] is the particular exploration of [[Music]] in which the player acknowledges that such music makes sense inside the game world. In that sense [[Diegetic Music]] can be directly explored as an element of the [[Narrative]].
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| external=
 
| external=
 
*Some definitions of 'Diegetic' and 'Diegesis'
 
*Some definitions of 'Diegetic' and 'Diegesis'
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| ex1=<mt p="DiegeticMusic" g="Bioshock" h="140">This games uses [[Diegetic Music]] extensively.  In this particular scene it is performed live.</mt>
 
| ex1=<mt p="DiegeticMusic" g="Bioshock" h="140">This games uses [[Diegetic Music]] extensively.  In this particular scene it is performed live.</mt>
 
| ex2=<mt p="DiegeticMusic" g="GTA4" h="140">When driving it is possible to choose the kind of [[Diegetic Music]] by changing the radio station in car's radio set.</mt>
 
| ex2=<mt p="DiegeticMusic" g="GTA4" h="140">When driving it is possible to choose the kind of [[Diegetic Music]] by changing the radio station in car's radio set.</mt>
| ex3=<mt p="DiegeticMusic" g="Heavy Rain" h="140">In this particular scene, the player participates in the playing of a piece of [[Diegetic Music]]. This scene fits perfectly the mood and the moment in the story.</mt>
+
| ex3=<mt p="DiegeticMusic" g="Heavy Rain" h="140">In this particular scene, the player participates in the playing of a piece of [[Diegetic Music]]. This scene fits perfectly the mood and the moment in the [[Narrative]].</mt>
| ex4=<mt p="DiegeticMusic" g="Far Cry 2" h="140">Radios playing music from the local radio station are a common finding</mt>
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| ex4=<mt p="DiegeticMusic" g="Far Cry 2" h="140">A [[Radio]] tuned in the local radio station is a common finding</mt>
 
| ex5=<mt p="DiegeticMusic" g="Chaos Theory" h="200"></mt>
 
| ex5=<mt p="DiegeticMusic" g="Chaos Theory" h="200"></mt>
 
| ex6=<mt p="DiegeticMusic" g="Silent Hill 2" h="200"></mt>
 
| ex6=<mt p="DiegeticMusic" g="Silent Hill 2" h="200"></mt>

Revision as of 23:08, 18 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Music happening in the game world.

Relationships

Context:
Narrative , Emotional Script .
May relate to:
Contextual Music , Musical Outcome .
Makes use of:
Music , Acoustic Ecology .

Description

Diegetic Music is the particular exploration of Music in which the player acknowledges that such music makes sense inside the game world. In that sense Diegetic Music can be directly explored as an element of the Narrative.

Examples

Bioshock: This games uses Diegetic Music extensively. In this particular scene it is performed live.
GTA4: When driving it is possible to choose the kind of Diegetic Music by changing the radio station in car's radio set.
Heavy Rain: In this particular scene, the player participates in the playing of a piece of Diegetic Music. This scene fits perfectly the mood and the moment in the Narrative.
[show less examples...]
Far Cry 2: A Radio tuned in the local radio station is a common finding
Chaos Theory:
Silent Hill 2:
Papa Sangre:
Rez:
Halo:
Ocarina of Time:


External Resources

DiegeticMusic-front-v10.pngDiegeticMusic-back-v10.png