Difference between revisions of "Entrainment"
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* On the concept and physics of entrainment<ref name="Augoyard"/><ref name="Leeds"/><ref name="Sonnenschein"/> | * On the concept and physics of entrainment<ref name="Augoyard"/><ref name="Leeds"/><ref name="Sonnenschein"/> | ||
* Entrainment in Sound Design in Games<ref name="AlvesAM09"/><ref name="AlvesCh11"/> | * Entrainment in Sound Design in Games<ref name="AlvesAM09"/><ref name="AlvesCh11"/> | ||
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Revision as of 13:33, 18 August 2011
The card's front face | The card's back face |
Synopsis
Changing the player’s internal rhythms through acoustic stimulation, eventually inducing emotions and behaviour. |
Relationships
Contexts:
Emotional Script , Trance , R-A-E-D Iterations , Relaxation , Anticipation , Engagement , Decay , Window of Opportunity , Hurry Up! .
May use:
Music , Play the Beat File:M385px-PlayTheBeat-front-v20.png, Heartbeat , Breath , Footsteps , Foley , Ambiance .
Description
Entrainment can be used to support the maintenance or the change of emotional states, by influencing the player to progressively move from one state of resonance into another. Sound is one prominent way to implement entrainment, benefiting from the way humans resonate to auditory stimuli. The principles of entrainment and resonance have been exploited by music through the ages[1][2][3].
Examples
External Resources
- First presentation of the pattern Entrainment[4]
- On the concept and physics of entrainment[1][2][3]
- Entrainment in Sound Design in Games[5][6]
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