Difference between revisions of "Foley Music"
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[[Foley Music]] consists in [[Music]] that is produced by integrating processed [[Foley]] snippets from the game world. | [[Foley Music]] consists in [[Music]] that is produced by integrating processed [[Foley]] snippets from the game world. | ||
− | By using [[Foley]] "voices" as instruments, [[Foley Music]] noticeably shares the identity of the game elements, competes to the global [[Aesthetics | Aesthetic]] coherence, and augments the fitness | + | By using [[Foley]] "voices" as instruments, [[Foley Music]] noticeably shares the identity of the game elements, competes to the global [[Aesthetics | Aesthetic]] coherence, and augments the fitness to the [[Acoustic Ecology]]. |
[[Foley Music]] also potentiate the distinctiveness of the soundtrack, which in turn reflects on the value of the game as a whole. Still, it is a challenge to compose a music that is not only interesting per se but also connects to the themes and textures in the game world. | [[Foley Music]] also potentiate the distinctiveness of the soundtrack, which in turn reflects on the value of the game as a whole. Still, it is a challenge to compose a music that is not only interesting per se but also connects to the themes and textures in the game world. |
Revision as of 18:59, 17 August 2011
The card's front face | The card's back face |
Contents
Synopsis
Music made out of foley sounds. |
Relationships
Context:
Music .
Makes use of:
Foley , Acoustic Ecology .
Description
Foley Music consists in Music that is produced by integrating processed Foley snippets from the game world.
By using Foley "voices" as instruments, Foley Music noticeably shares the identity of the game elements, competes to the global Aesthetic coherence, and augments the fitness to the Acoustic Ecology.
Foley Music also potentiate the distinctiveness of the soundtrack, which in turn reflects on the value of the game as a whole. Still, it is a challenge to compose a music that is not only interesting per se but also connects to the themes and textures in the game world.
Transformations to the Foley snippets can be performed in order to avoid directly invoking the corresponding associations, whilst maintain aesthetic fitness. Actually this becomes mandatory if the music would otherwise raise false positives during gameplay.
Examples
Additional Comments
There are sound designers who specialize in this kind of composition, as is the case of Matthew Herbert. One recent example of his involvement in this kind of endeavour is the soundtrack for Life in a Day project. Also, several authors have posted compositions based on snippets grabbed from games (e.g. via youtube).
External Resources
[pending:]
- Links to Matthew Herbert
- Links to Tom Jobim and the making of Infamous