Difference between revisions of "Foley Music"

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Transformations to the [[Foley]] snippets can be performed in order to avoid directly invoking the corresponding associations, whilst maintain aesthetic fitness. Actually this becomes mandatory if the music would otherwise raise false positives during gameplay.
 
Transformations to the [[Foley]] snippets can be performed in order to avoid directly invoking the corresponding associations, whilst maintain aesthetic fitness. Actually this becomes mandatory if the music would otherwise raise false positives during gameplay.
 
 
  
 
| additional =
 
| additional =
 
There are sound designers who specialize in this kind of composition, as is the case of Matthew Herbert. One recent example of his involvement in this kind of endeavour is the soundtrack for Life in a Day project.
 
There are sound designers who specialize in this kind of composition, as is the case of Matthew Herbert. One recent example of his involvement in this kind of endeavour is the soundtrack for Life in a Day project.
Also, several authors have posted compositions based on snippets grabbed from games (e.g. via youtube).  
+
Also, several authors have posted compositions based on snippets grabbed from games (e.g. via youtube).
  
 
| examples=
 
| examples=
| ex1=<mt p="FoleyMusic" g="Infamous" altg="InFamous" h="140"></mt>
+
| ex2=<mt p="FoleyMusic" g="Infamous" altg="InFamous" h="140">Music was produced by incorporating actual sounds of objects aesthetically coherent with the game scenario (see testimonies in the external references)</mt>
| ex2=<mt p="FoleyMusic" g="Gadget" altg="iGaget" h="140"></mt>
+
| ex1=<mt p="FoleyMusic" g="Gadget" altg="iGaget" h="140">The train has a prominent role in this game. The game's Music echoes that feature by resembling a train's [[Foley]]</mt>
 
| external =
 
| external =
 
[pending:]
 
[pending:]

Revision as of 18:58, 17 August 2011

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The card's front face The card's back face

Synopsis

Music made out of foley sounds.

Relationships

Context:
Music .
Makes use of:
Foley , Acoustic Ecology .

Description

Foley Music consists in Music that is produced by integrating processed Foley snippets from the game world.

By using Foley "voices" as instruments, Foley Music noticeably shares the identity of the game elements, competes to the global Aesthetic coherence, and augments the fitness of the Acoustic Ecology.

Foley Music also potentiate the distinctiveness of the soundtrack, which in turn reflects on the value of the game as a whole. Still, it is a challenge to compose a music that is not only interesting per se but also connects to the themes and textures in the game world.

Transformations to the Foley snippets can be performed in order to avoid directly invoking the corresponding associations, whilst maintain aesthetic fitness. Actually this becomes mandatory if the music would otherwise raise false positives during gameplay.

Examples

iGaget: The train has a prominent role in this game. The game's Music echoes that feature by resembling a train's Foley
InFamous: Music was produced by incorporating actual sounds of objects aesthetically coherent with the game scenario (see testimonies in the external references)
[show less examples...]

Additional Comments

There are sound designers who specialize in this kind of composition, as is the case of Matthew Herbert. One recent example of his involvement in this kind of endeavour is the soundtrack for Life in a Day project. Also, several authors have posted compositions based on snippets grabbed from games (e.g. via youtube).

External Resources

[pending:]

  • Links to Matthew Herbert
  • Links to Tom Jobim and the making of Infamous

FoleyMusic-front-v10.pngFoleyMusic-back-v10.png