Difference between revisions of "Talk:In-game Feedback"

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==Better name?==
 
==Better name?==
We are not happy yet about this pattern's name. [[In-game Feedback]] fails to explain 'about what' is the feedback. Actually it puts the emphasis on 'having feedback on something' rather then 'when you are inputing' .<br />
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We are not happy yet about this pattern's name. '[[In-game Feedback]]' fails to explain 'about what' is the feedback. Actually it puts the emphasis on 'having feedback on something' rather then 'when you are inputing' .<br />
 
*'Input Feedback'? may be understood as the imperative 'you (should) input feedback' (whatever that might mean).<br />
 
*'Input Feedback'? may be understood as the imperative 'you (should) input feedback' (whatever that might mean).<br />
 
*'Feedback on Input'? fails to say that feedback is dieget.<br />
 
*'Feedback on Input'? fails to say that feedback is dieget.<br />
 
*'In-game Feedback on Input'? 'Diegetic Feedback on Input'? too big.<br />
 
*'In-game Feedback on Input'? 'Diegetic Feedback on Input'? too big.<br />
 
[[User:ValterAlves|ValterAlves]] 15:35, 17 August 2011 (WEST)
 
[[User:ValterAlves|ValterAlves]] 15:35, 17 August 2011 (WEST)

Revision as of 15:36, 17 August 2011

Better name?

We are not happy yet about this pattern's name. 'In-game Feedback' fails to explain 'about what' is the feedback. Actually it puts the emphasis on 'having feedback on something' rather then 'when you are inputing' .

  • 'Input Feedback'? may be understood as the imperative 'you (should) input feedback' (whatever that might mean).
  • 'Feedback on Input'? fails to say that feedback is dieget.
  • 'In-game Feedback on Input'? 'Diegetic Feedback on Input'? too big.

ValterAlves 15:35, 17 August 2011 (WEST)