Difference between revisions of "Radio"
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| ex5=<mt p="Radio" g="GTA4" altg="Grand Theft Auto 4">The radio contributes in a naturalist manner with music that completes the Acoustic Ecology. Cars are also equipped with radio and it is possible to change station.</mt> | | ex5=<mt p="Radio" g="GTA4" altg="Grand Theft Auto 4">The radio contributes in a naturalist manner with music that completes the Acoustic Ecology. Cars are also equipped with radio and it is possible to change station.</mt> | ||
| ex6=<mt p="Radio" g="Silent Hill">In this game the radio is relevant not because of a regular emission it might receive but because it emits noise when enemies are nearby.</mt> | | ex6=<mt p="Radio" g="Silent Hill">In this game the radio is relevant not because of a regular emission it might receive but because it emits noise when enemies are nearby.</mt> | ||
| + | | examples= | ||
| + | | ex1=<mt p="Radio" g="Dead To Rights" altg="Dead to Rights" h="140"></mt> | ||
| + | | ex2=<mt p="Radio" g="Uncharted" h="140"></mt> | ||
| + | | ex3=<mt p="Radio" g="Far Cry 2" h="140"></mt> | ||
| + | | ex4=<mt p="Radio" g="Portal" h="156"></mt> | ||
| + | | ex5=<mt p="Radio" g="Commandos BCD" h="200"></mt> | ||
| + | | ex6=<mt p="Radio" g="HL2" altg="Half-Life 2" h="188"></mt> | ||
| + | | ex7=<mt p="Radio" g="Silent Hill" h="188"></mt> | ||
}} | }} | ||
Revision as of 08:29, 17 August 2011
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| The card's front face | The card's back face |
Candidate Card
Contents
Synopsis
| Actual radio receivers with relevant emission. |
Relationships
Contexts:
Narrative
, Helper Voice
, Acoustic Ecology
.
May relate:
Diegetic Music
, Sound Suppressing
, Stealth
.
Relates to:
Audio Logs File:M385px-AudioLogs-front-v20.png.
Description
It is fairly common to came across Radios in open-world games. The inclusion of this objects in the game world is evidently a sound design decision.
They may only convey Diegetic Music but many times they serve the Narrative, or act as Helper Voice by providing information relevant to the Gameplay. They may also play a role during Stealth performance.
Radios are related but different from Audio Logs. The latter usually present scattered and anachronical pieces of past testimonies, and serve distinctive purposes
Examples
[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]







