Difference between revisions of "Papa Sangre"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 1: Line 1:
 
{{Game
 
{{Game
  
| listofpatterns= Achievement, Ambiance, Anticipation, Awareness, Beacon Locator, Breath, Character Soundprint, Cut-Scenes, Death, Dialogue, Diegetic Music, Emocional Script, Entrainment, Foley, Footsteps, Grunts, Helper Voice, Hurry Up!, Menus, Music, Narrative, No Can Do, Seeking for PC, Sound Decoys, Sound Effects, Stealth, Unaware NPC, Variety, Window of Opportunity|.
+
| listofpatterns= Achievement, Ambiance, Anticipation, Awareness, Beacon Locator, Breath, Character Soundprint, Cut-Scenes, Death, Dialogue, Diegetic Music, Emocional Script, Entrainment, Foley, Footsteps, Grunts, Helper Voice, Hurry Up!, Menus, Music, Narrative, No Can Do, Seeking for PC, Sound Decoys, Sound Effects, Stealth, Unaware NPC, Variety, Window of Opportunity|"."
  
 
| ex1=<mt prompt="Achievement" p="Achievement" g="Papa Sangre" h="140"></mt>
 
| ex1=<mt prompt="Achievement" p="Achievement" g="Papa Sangre" h="140"></mt>

Revision as of 00:20, 17 August 2011

Synopsis

List of identified patterns

Achievement , Ambiance , Anticipation , Awareness , Beacon Locator , Breath , Character Soundprint , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Death , Dialogue , Diegetic Music , Emocional Script File:M385px-EmocionalScript-front-v20.png, Entrainment , Foley , Footsteps , Grunts , Helper Voice , Hurry Up! , Menus , Music , Narrative , No Can Do , Seeking for PC , Sound Decoys , Sound Effects , Stealth , Unaware NPC , Variety , Window of Opportunity .

Examples

Achievement:
Ambiance:
Anticipation:
Awareness:
Beacon Locator:
Breath:
Character Soundprint:
Cut-Scenes:
Death:
Dialogue:
Diegetic Music:
Emocional Script:
Entrainment:
Foley:
Footsteps:
Grunts:
Helper Voice:
Hurry Up!:
Menus:
Music:
Narrative:
No Can Do:
Seeking for PC:
Sound Decoys:
Sound Effects:
Stealth:
Unaware NPC:
Variety:
Window of Opportunity: