Difference between revisions of "Decay"

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| rel3=[[Music]], [[Dialogue]], [[Entrainment]]<br>
 
| rel3=[[Music]], [[Dialogue]], [[Entrainment]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
|examples=
 
| ex1=<mt p="Decay" g="AssassinsCreed" altg="Assassin's Creed" i="3"></mt>
 
| ex2=<mt p="Decay" g="NFSUndercover"></mt>
 
| ex3=<mt p="Decay" g="FarCry2"></mt>
 
| ex4=<mt p="Decay" g="HL2"></mt>
 
| ex5=<mt p="Decay" g="Halo"></mt>
 
 
| examples=
 
| examples=
 
| ex1=<mt p="Decay" g="Assassins Creed" altg="Assassin's Creed"></mt>
 
| ex1=<mt p="Decay" g="Assassins Creed" altg="Assassin's Creed"></mt>

Revision as of 23:41, 16 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

A phase of gameplay of reestablishment after an engagement.

Relationships

Context:
R-A-E-D Iterations , Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script .
Peers:
Relaxation , Anticipation , Engagement .
May use:
Music , Dialogue , Entrainment .

Description

Examples

Assassin's Creed:
NFS Undercover:
Far Cry 2:
[show less examples...]
Half-Life 2:
Halo:



Decay-front-v10.pngDecay-back-v10.png