Difference between revisions of "Ambiance"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 22: Line 22:
 
| ex5=<mt p="Ambiance" g="Far Cry 2" h="140"></mt>
 
| ex5=<mt p="Ambiance" g="Far Cry 2" h="140"></mt>
 
| ex6=<mt p="Ambiance" g="Crysis" h="200"></mt>
 
| ex6=<mt p="Ambiance" g="Crysis" h="200"></mt>
| ex7=<mt p="Ambiance" g="HL2" altg="Half-Life 2" h="188"></mt>
+
| ex7=<mt p="Ambience" g="HL2" altg="Half-Life 2" h="188"></mt>
 
| ex8=<mt p="Ambiance" g="The Graveyard" h="140"></mt>
 
| ex8=<mt p="Ambiance" g="The Graveyard" h="140"></mt>
 
| ex9=<mt p="Ambiance" g="Papa Sangre" h="140"></mt>
 
| ex9=<mt p="Ambiance" g="Papa Sangre" h="140"></mt>
| ex10=<mt p="Ambiance" g="Patapon" h="140"></mt>
+
| ex10=<mt p="Ambience" g="Patapon" h="140"></mt>
 
| ex11=<mt p="Ambiance" g="Limbo" h="140"></mt>
 
| ex11=<mt p="Ambiance" g="Limbo" h="140"></mt>
 
| ex12=<mt p="Ambiance" g="Silent Hill" h="188"></mt>
 
| ex12=<mt p="Ambiance" g="Silent Hill" h="188"></mt>
| ex13=<mt p="Ambience" g="Ico" h="188"></mt>
+
| ex13=<mt p="Ambiance" g="Ico" h="188"></mt>
 
}}
 
}}

Revision as of 22:36, 16 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Sounds of the environment.

Relationships

Contexts:
Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Relaxation , Emotional Script , Narrative , Entrainment .
Peers:
Foley , Sound Effects , Music , Dialogue .
Calls for:
Acoustic Ecology , Requisite Variety File:M385px-RequisiteVariety-front-v20.png.

Description

Examples

Tomb Raider Underworld:
Oblivion:
Silent Hill Homecoming:
[show less examples...]
GTA4:
Far Cry 2:
Crysis:
Half-Life 2:
The Graveyard:
Papa Sangre:
Patapon:
Limbo:
Silent Hill:
Ico:



Ambiance-front-v10.pngAmbiance-back-v10.png