Difference between revisions of "Ambiance"
From SoundInGames.com - Sound Design in Games
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| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| examples= | | examples= | ||
| − | | ex1=<mt p=" | + | | ex1=<mt p="Ambiance" g="Tomb Raider Underworld" h="140"></mt> |
| − | | ex2=<mt p=" | + | | ex2=<mt p="Ambiance" g="Oblivion" h="140"></mt> |
| − | | ex3=<mt p=" | + | | ex3=<mt p="Ambiance" g="SHHomecoming" altg="Silent Hill Homecoming" h="140"></mt> |
| − | | ex4=<mt p=" | + | | ex4=<mt p="Ambiance" g="GTA4" h="140"></mt> |
| − | | ex5=<mt p=" | + | | ex5=<mt p="Ambiance" g="Far Cry 2" h="140"></mt> |
| − | | ex6=<mt p=" | + | | ex6=<mt p="Ambiance" g="Crysis" h="200"></mt> |
| − | | ex7=<mt p=" | + | | ex7=<mt p="Ambiance" g="HL2" altg="Half-Life 2" h="188"></mt> |
| − | | ex8=<mt p=" | + | | ex8=<mt p="Ambiance" g="The Graveyard" h="140"></mt> |
| − | | ex9=<mt p=" | + | | ex9=<mt p="Ambiance" g="Papa Sangre" h="140"></mt> |
| − | | ex10=<mt p=" | + | | ex10=<mt p="Ambiance" g="Patapon" h="140"></mt> |
| − | | ex11=<mt p=" | + | | ex11=<mt p="Ambiance" g="Limbo" h="140"></mt> |
| − | | ex12=<mt p=" | + | | ex12=<mt p="Ambiance" g="Silent Hill" h="188"></mt> |
| − | | ex13=<mt p=" | + | | ex13=<mt p="Ambiance" g="Ico" h="188"></mt> |
}} | }} | ||
Revision as of 22:33, 16 August 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| Sounds of the environment. |
Relationships
Contexts:
Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Relaxation
, Emotional Script
, Narrative
, Entrainment
.
Peers:
Foley
, Sound Effects
, Music
, Dialogue
.
Calls for:
Acoustic Ecology
, Requisite Variety File:M385px-RequisiteVariety-front-v20.png.
Description
Examples













