Difference between revisions of "Sound Input"
From SoundInGames.com - Sound Design in Games
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| rel4=[[Levelled Performance]], [[In-game Feedback]]<br> | | rel4=[[Levelled Performance]], [[In-game Feedback]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
− | }} | + | | examples= |
+ | | ex1=<mt p="SoundInput" g="Singstar" h="140"></mt> | ||
+ | | ex2=<mt p="SoundInput" g="Aquaria" h="200"></mt> | ||
+ | | ex3=<mt p="SoundInput" g="Patapon" h="140"></mt>}} |
Revision as of 20:13, 16 August 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
The way sound enters the gameworld. |
Relationships
Contexts include:
Sound Design in Games , Gameplay File:M385px-Gameplay-front-v20.png, Consequent Sound
, Make Sound not War
, Address Others
, Play the Beat File:M385px-PlayTheBeat-front-v20.png, Sing to Act
.
Relates to:
Genre File:M385px-Genre-front-v20.png.
May relate to:
Sound Visualization .
May call for:
Levelled Performance , In-game Feedback
.
Description
Examples