Difference between revisions of "Sound Effects"

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The history of the sound of laser  sword
 
The history of the sound of laser  sword
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| ex2=<mt p="SoundInput" g="Aquaria" h="200"></mt>
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| ex3=<mt p="SoundInput" g="Patapon" h="140"></mt>
 
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Revision as of 19:11, 16 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Sounds that make abstract or imaginary objects concrete.

Relationships

Many contexts, including:
Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Menus , Signature , Engagement , Window of Opportunity , Beacon Locator , ....
Peers:
Ambiance , Foley , Music , Dialogue .
Close to:
Foley .
Calls for:
Requisite Variety File:M385px-RequisiteVariety-front-v20.png, Acoustic Ecology .
May call for:
Subtitles and Captions .

Description

Sound Effects constitutes one of the Sound Layers and Semantics of an Acoustic Ecology, along with Foley, Ambiance, Music, and Dialogue [Peck (pending)]. We are adopting one definition [Peck (pending)] that allows to differentiate them from Foley, which constitute a common discussion. Whilst Foley consists of the set sounds that characterize an entity or event (e.g., closing a door), Sound Effects are sounds that are created ("invented") so that they may be associated to an entity or aspect whose own sonic expression does not exist or is not perceptible. The most quoted example of Sound Effects is the sound of the laser sword from the Star Wars movie series. Still, it is worth mentioning that many authors/designers use both terms interchangeably.

Examples

Singstar:
Aquaria:
Patapon:
[show less examples...]


External Resources

The history of the sound of laser sword

SoundEffects-front-v10.pngSoundEffects-back-v10.png