Difference between revisions of "Sound Decoys"
From SoundInGames.com - Sound Design in Games
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| rel3=[[Foley]], [[Sound Effects]]<br> | | rel3=[[Foley]], [[Sound Effects]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
+ | | examples= | ||
+ | | ex1=<mt p="SoundDecoys" g="MGS4" altg="Metal Gear Solid 4" h="140"></mt> | ||
+ | | ex2=<mt p="SoundDecoys" g="Chaos Theory" h="200"></mt> | ||
+ | | ex3=<mt p="SoundDecoys" g="Spore Origins" h="140"></mt> | ||
+ | | ex4=<mt p="SoundDecoys" g="Papa Sangre" h="140"></mt> | ||
}} | }} |
Revision as of 20:11, 16 August 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
Using sound to fool NPCs. |
Relationships
Context:
Stealth , Consequent Sound
, Make Sound not War
, Emotional Script
.
Relates to:
Unaware NPC , Seeking for PC
, Sonic Weapon
.
Often uses:
Foley , Sound Effects
.
Description
Examples