Difference between revisions of "Sound Decoys"

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| rel3=[[Foley]], [[Sound Effects]]<br>
 
| rel3=[[Foley]], [[Sound Effects]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 +
| examples=
 +
| ex1=<mt p="SoundDecoys" g="MGS4" altg="Metal Gear Solid 4" h="140"></mt>
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| ex2=<mt p="SoundDecoys" g="Chaos Theory" h="200"></mt>
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| ex3=<mt p="SoundDecoys" g="Spore Origins" h="140"></mt>
 +
| ex4=<mt p="SoundDecoys" g="Papa Sangre" h="140"></mt>
 
}}
 
}}

Revision as of 20:11, 16 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Using sound to fool NPCs.

Relationships

Context:
Stealth , Consequent Sound , Make Sound not War , Emotional Script .
Relates to:
Unaware NPC , Seeking for PC , Sonic Weapon .
Often uses:
Foley , Sound Effects .

Description

Examples

Metal Gear Solid 4:
Chaos Theory:
Spore Origins:
[show less examples...]
Papa Sangre:



SoundDecoys-front-v10.pngSoundDecoys-back-v10.png