Difference between revisions of "Shout and Yell"
From SoundInGames.com - Sound Design in Games
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| rel2=[[Dialogue]], [[Grunts]]<br> | | rel2=[[Dialogue]], [[Grunts]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
+ | | examples= | ||
+ | | ex1=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed"></mt> | ||
+ | | ex2=<mt p="ShoutAndYell" g="Infamous" altg="InFamous" h="140"></mt> | ||
+ | | ex3=<mt p="ShoutAndYell" g="Killzone 2" h="140"></mt> | ||
+ | | ex4=<mt p="ShoutAndYell" g="Red Dead Redemption" h="140"></mt> | ||
+ | | ex5=<mt p="ShoutAndYell" g="Mini Ninjas" h="200"></mt> | ||
+ | | ex6=<mt p="ShoutAndYell" g="Chaos Theory" h="200"></mt> | ||
+ | | ex7=<mt p="ShoutAndYell" g="HL2" altg="Half-Life 2" h="188"></mt> | ||
+ | | ex8=<mt p="ShoutAndYell" g="Patapon" h="140"></mt> | ||
+ | | ex9=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" h="140"></mt> | ||
+ | | ex10=<mt p="ShoutAndYell" g="Halo" h="140"></mt> | ||
}} | }} |
Revision as of 19:10, 16 August 2011
The card's front face | The card's back face |
Contents
Synopsis
NPC’s loud utterances during engagement. |
Relationships
Contexts:
Awareness , Engagement , Emotional Script , Character Soundprint , Seeking for PC .
Makes use of:
Dialogue , Grunts .
Description
Examples