Difference between revisions of "Say that Again"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) |
ValterAlves (Talk | contribs) m |
||
| Line 15: | Line 15: | ||
| rel3=[[Dialogue]]<br> | | rel3=[[Dialogue]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| + | | examples= | ||
| + | | ex1=<mt p="SayThatAgain" g="Bioshock" h="140"></mt> | ||
| + | | ex2=<mt p="SayThatAgain" g="Oblivion" h="140"></mt> | ||
| + | | ex3=<mt p="SayThatAgain" g="Deadly Premonition" h="140"></mt> | ||
| + | | ex4=<mt p="SayThatAgain" g="HL2" altg="Half-Life 2" h="188"></mt> | ||
}} | }} | ||
Revision as of 19:09, 16 August 2011
| |
| |
| The card's front face | The card's back face |
Contents
Synopsis
| Allowing the PC/player to request to hear again. |
Relationships
Context:
Dialogue
.
May call for:
Address Others
, Requisite Variety File:M385px-RequisiteVariety-front-v20.png.
Makes use of:
Dialogue
.
Description
Examples




