Difference between revisions of "Say that Again"
From SoundInGames.com - Sound Design in Games
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| rel3=[[Dialogue]]<br> | | rel3=[[Dialogue]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
+ | | examples= | ||
+ | | ex1=<mt p="SayThatAgain" g="Bioshock" h="140"></mt> | ||
+ | | ex2=<mt p="SayThatAgain" g="Oblivion" h="140"></mt> | ||
+ | | ex3=<mt p="SayThatAgain" g="Deadly Premonition" h="140"></mt> | ||
+ | | ex4=<mt p="SayThatAgain" g="HL2" altg="Half-Life 2" h="188"></mt> | ||
}} | }} |
Revision as of 19:09, 16 August 2011
The card's front face | The card's back face |
Contents
Synopsis
Allowing the PC/player to request to hear again. |
Relationships
Context:
Dialogue .
May call for:
Address Others , Requisite Variety File:M385px-RequisiteVariety-front-v20.png.
Makes use of:
Dialogue .
Description
Examples