Difference between revisions of "Ouch!"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) (The page for the sound design pattern/card named Ouch!) |
ValterAlves (Talk | contribs) m |
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| rel3=[[Grunts]]<br> | | rel3=[[Grunts]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
+ | | examples= | ||
+ | | ex1=<mt p="Ouch" g="Assassins Creed" altg="Assassin's Creed"></mt> | ||
+ | | ex2=<mt p="Ouch" g="Chaos Theory" h="200"></mt> | ||
+ | | ex3=<mt p="Ouch" g="HL2" altg="Half-Life 2" h="188"></mt> | ||
+ | | ex4=<mt p="Ouch" g="Spore Origins" h="140"></mt> | ||
+ | | ex5=<mt p="Ouch" g="Patapon" h="140"></mt> | ||
+ | | ex6=<mt p="Ouch" g="Flow" altg="FlOw" h="140"></mt> | ||
+ | | ex7=<mt p="Ouch" g="Halo" h="140"></mt> | ||
}} | }} |
Revision as of 19:07, 16 August 2011
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The card's front face | The card's back face |
Contents
Synopsis
Signalling a painful or damaging interaction. |
Relationships
Contexts:
Failure , Awareness
, Emotional Script
, Narrative
.
Peers:
Imminent Death , Death
.
May use:
Grunts .
Description
Examples