Difference between revisions of "Narrative"
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In Ecco the Dolphin, other NPC tell the story, for which the PC has to address them ([[Address Others]]). | In Ecco the Dolphin, other NPC tell the story, for which the PC has to address them ([[Address Others]]). | ||
In Patapon, the [[Narrative]] sometimes interweaves with [[Levelled Performance]], because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this]. | In Patapon, the [[Narrative]] sometimes interweaves with [[Levelled Performance]], because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this]. | ||
| + | | examples= | ||
| + | | ex1=<mt p="Narrative" g="Demons Souls" altg="Demon's Souls" h="140"></mt> | ||
| + | | ex2=<mt p="Narrative" g="Bioshock" h="140"></mt> | ||
| + | | ex3=<mt p="Narrative" g="Flower" h="140"></mt> | ||
| + | | ex4=<mt p="Narrative" g="Chaos Theory" h="200"></mt> | ||
| + | | ex5=<mt p="Narrative" g="Papa Sangre" h="140"></mt> | ||
| + | | ex6=<mt p="Narrative" g="Silent Hill" h="188"></mt> | ||
}} | }} | ||
Revision as of 19:06, 16 August 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| The contributions of sound to the narrative. |
Relationships
Context:
Sound Design in Games
.
Relates to:
Genre File:M385px-Genre-front-v20.png, Emotional Script
.
May use many, including:
Dialogue
, Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Acoustic Ecology
, Contextual Music
, Levelled Performance
, Eavesdropping
, Audio Logs File:M385px-AudioLogs-front-v20.png, Chitchat
, Grunts
, Footsteps
, ....
Description
Narrative is mostly conveyed through Dialogue. Yet it may reach the player/PC through a combination of different explorations which include a Narrator, Cut-Scenes, a Helper Voice, scattered and collectible Audio Logs, Radios, conversations with NPC during (Dialogue), or even by Eavesdropping NPC.
Examples






