Difference between revisions of "Emotional Script"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 19: | Line 19: | ||
| external= | | external= | ||
References to the importance of emotions in human performance | References to the importance of emotions in human performance | ||
+ | | examples= | ||
+ | | ex1=<mt p="EmocionalScript" g="Flower" h="140"></mt> | ||
+ | | ex2=<mt p="EmocionalScript" g="Silent Hill 2" h="200"></mt> | ||
+ | | ex3=<mt p="EmocionalScript" g="Ice Age 3" h="140"></mt> | ||
+ | | ex4=<mt p="EmocionalScript" g="Papa Sangre" h="140"></mt> | ||
+ | | ex5=<mt p="EmocionalScript" g="LocoRoco" altg="Loco Roco" h="140"></mt> | ||
+ | | ex6=<mt p="EmocionalScript" g="Ico" h="188"></mt> | ||
}} | }} |
Revision as of 18:57, 16 August 2011
The card's front face | The card's back face |
Synopsis
Sound designed to contribute to the game’s emotional script. |
Relationships
Context:
Sound Design in Games .
Relates to:
Narrative .
May use many, including:
Trance , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Entrainment , R-A-E-D Iterations , Failure , Achievement , Contextual Music , Grunts , Window of Opportunity , ....
Description
Examples
External Resources
References to the importance of emotions in human performance