Difference between revisions of "Echolocation"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
Line 13: Line 13:
 
| rel2=[[Sound Input]]<br>
 
| rel2=[[Sound Input]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 +
| examples=
 +
| ex1=<mt p="Echolocation" g="Devil's Tuning Fork" altg="DevilsTuningFork" h="200"></mt>
 +
| ex2=<mt p="Echolocation" g="Shadow Of The Colossus" altg="Shadow of the Colossus" h="188"></mt>
 +
| ex3=<mt p="Echolocation" g="Silent Hill" h="188"></mt>
 
}}
 
}}

Revision as of 19:57, 16 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Using sound to perceive the environment.

Relationships

Context:
Consequent Sound , Awareness , Emotional Script , Make Sound not War .
May imply:
Sound Input .

Description

Examples

DevilsTuningFork:
Shadow of the Colossus:
Silent Hill:
[show less examples...]



Echolocation-front-v10.pngEcholocation-back-v10.png