Difference between revisions of "Echolocation"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) |
ValterAlves (Talk | contribs) m |
||
Line 13: | Line 13: | ||
| rel2=[[Sound Input]]<br> | | rel2=[[Sound Input]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
+ | | examples= | ||
+ | | ex1=<mt p="Echolocation" g="Devil's Tuning Fork" altg="DevilsTuningFork" h="200"></mt> | ||
+ | | ex2=<mt p="Echolocation" g="Shadow Of The Colossus" altg="Shadow of the Colossus" h="188"></mt> | ||
+ | | ex3=<mt p="Echolocation" g="Silent Hill" h="188"></mt> | ||
}} | }} |
Revision as of 19:57, 16 August 2011
![]() |
![]() | |
The card's front face | The card's back face |
Contents
[hide]Synopsis
Using sound to perceive the environment. |
Relationships
Context:
Consequent Sound , Awareness
, Emotional Script
, Make Sound not War
.
May imply:
Sound Input .
Description
Examples