Difference between revisions of "Echolocation"
From SoundInGames.com - Sound Design in Games
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| rel2=[[Sound Input]]<br> | | rel2=[[Sound Input]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| + | | examples= | ||
| + | | ex1=<mt p="Echolocation" g="Devil's Tuning Fork" altg="DevilsTuningFork" h="200"></mt> | ||
| + | | ex2=<mt p="Echolocation" g="Shadow Of The Colossus" altg="Shadow of the Colossus" h="188"></mt> | ||
| + | | ex3=<mt p="Echolocation" g="Silent Hill" h="188"></mt> | ||
}} | }} | ||
Revision as of 18:57, 16 August 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| Using sound to perceive the environment. |
Relationships
Context:
Consequent Sound
, Awareness
, Emotional Script
, Make Sound not War
.
May imply:
Sound Input
.
Description
Examples



