Difference between revisions of "Decay"
From SoundInGames.com - Sound Design in Games
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| ex4=<mt p="Decay" g="HL2"></mt> | | ex4=<mt p="Decay" g="HL2"></mt> | ||
| ex5=<mt p="Decay" g="Halo"></mt> | | ex5=<mt p="Decay" g="Halo"></mt> | ||
+ | | examples= | ||
+ | | ex1=<mt p="Decay" g="Assassins Creed" altg="Assassin's Creed"></mt> | ||
+ | | ex2=<mt p="Decay" g="Need for Speed Undercover" altg="NFS Undercover" h="140"></mt> | ||
+ | | ex3=<mt p="Decay" g="Far Cry 2" h="140"></mt> | ||
+ | | ex4=<mt p="Decay" g="HL2" altg="Half-Life 2" h="188"></mt> | ||
+ | | ex5=<mt p="Decay" g="Halo" h="140"></mt> | ||
}} | }} |
Revision as of 19:56, 16 August 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
A phase of gameplay of reestablishment after an engagement. |
Relationships
Context:
R-A-E-D Iterations , Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script
.
Peers:
Relaxation , Anticipation
, Engagement
.
May use:
Music , Dialogue
, Entrainment
.
Description
Examples