Difference between revisions of "Decay"
From SoundInGames.com - Sound Design in Games
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| rel3=[[Music]], [[Dialogue]], [[Entrainment]]<br> | | rel3=[[Music]], [[Dialogue]], [[Entrainment]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| + | |examples= | ||
| + | | ex1=<mt p="Decay" g="AssassinsCreed" altg="Assassin's Creed"></mt> | ||
| + | | ex2=<mt p="Decay" g="NFSUndercover"></mt> | ||
| + | | ex3=<mt p="Decay" g="FarCry2"></mt> | ||
| + | | ex4=<mt p="Decay" g="HL2"></mt> | ||
| + | | ex5=<mt p="Decay" g="Halo"></mt> | ||
}} | }} | ||
Revision as of 14:05, 16 August 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| A phase of gameplay of reestablishment after an engagement. |
Relationships
Context:
R-A-E-D Iterations
, Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script
.
Peers:
Relaxation
, Anticipation
, Engagement
.
May use:
Music
, Dialogue
, Entrainment
.
Description
Examples





