Difference between revisions of "Genre"

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[[Patapon]] is an extraordinary example of a game that crosses genres.  
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[[Patapon]] is an extraordinary example of a game that crosses genres, and combines [[Patapon|explorations]] which are traditionally apart.
  
 
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Revision as of 11:14, 16 August 2011

The card's front face The card's back face

This design pattern has been classified as
an Aggregator Pattern after version 1.0
Consequently, it is no longer represented as a card
(i.e. ceased being part of the deck) since version 2.0

Synopsis

Characteristics of gameplay.

Relationships

Context:
Sound Design in Games .
Relates to:
Sound Input , Gameplay File:M385px-Gameplay-front-v20.png, Musical Outcome , Narrative .
May relate to:
Play the Beat File:M385px-PlayTheBeat-front-v20.png, Sing to Act , Stealth .

Description

Game Genre influences the kind of explorations in sound design, particularly regarding Gameplay.

Some of the explorations we identified are more prone to be found in particular genre than others.

For instance rhythm games

Yet, since there may be no reason for a designer to strictly adhere to a particular genre, defying this boundaries can be a nice creativity principle.

Examples

Patapon is an extraordinary example of a game that crosses genres, and combines explorations which are traditionally apart.

[show less examples...]



Genre-front-v10.pngGenre-back-v10.png