Difference between revisions of "Narrator"

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| examples=
 
| examples=
 
[Note: considering that this is still a candidate pattern, we present more examples then usually, to better support the discussion.]
 
[Note: considering that this is still a candidate pattern, we present more examples then usually, to better support the discussion.]
 +
| ex1=<mt p="Narrator" g="Max Paine">The PC acts as Narrator in a filmic fashion</mt>
 
| ex1=<mt p="Narrator" g="Sam and Max">A character assumes the role of narrator (please notice the inscription in his desk).</mt>
 
| ex1=<mt p="Narrator" g="Sam and Max">A character assumes the role of narrator (please notice the inscription in his desk).</mt>
 
| ex2=<mt p="Narrator" g="Comandos BCD">Story is narrated in a literary fashion</mt>
 
| ex2=<mt p="Narrator" g="Comandos BCD">Story is narrated in a literary fashion</mt>
 
| ex3=<mt p="Narrator" g="Call of Duty" altg="Call of Duty">Cut-scenes between levels are narrated</mt>
 
| ex3=<mt p="Narrator" g="Call of Duty" altg="Call of Duty">Cut-scenes between levels are narrated</mt>
 
}}
 
}}

Revision as of 23:53, 15 August 2011

Deck←
This is a candidate pattern, which may enter version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Synopsis

.

Relationships

Context:
Narrative .
Differs from:
Helper Voice .

Description

It is worth noting that, although Narrator and Helper Voice occasionally share form, they address distinctive explorations.

Examples

[Note: considering that this is still a candidate pattern, we present more examples then usually, to better support the discussion.]

Sam and Max: A character assumes the role of narrator (please notice the inscription in his desk).
Comandos BCD: Story is narrated in a literary fashion
Call of Duty: Cut-scenes between levels are narrated
[show less examples...]



M385px-HelperVoice-front-v10.pngM385px-HelperVoice-front-v10.png