Difference between revisions of "Heartbeat"

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The sound of the [[Heartbeat]], or some variation that more or less consciously resembles it, is a common presence in games.  
 
The sound of the [[Heartbeat]], or some variation that more or less consciously resembles it, is a common presence in games.  
  
The use of [[Heartbeat]]-like stimuli is rooted on the principle of [[Entrainment]] and it has a great impact in terms of the [[Emotional Script]]. It is usually associated to situations when it is required an exceptionally high level of [[Awareness]].
+
The use of [[Heartbeat]]-like stimuli is rooted on the principle of [[Entrainment]] and it has a great impact in terms of the [[Emotional Script]]. It is usually associated to situations when it is required an exceptionally high level of [[Awareness]].  
  
 
[[Heartbeat]]-like stimuli may be part of [[Character Soundprint]] or may integrate the interface in a non-diegetic manner.
 
[[Heartbeat]]-like stimuli may be part of [[Character Soundprint]] or may integrate the interface in a non-diegetic manner.
  
When the kind of [[Awareness]] that is to be signaled is related to time, it is common that the rhythm increases as that time vanishes, emulating the process of increasing heartbeat rate of a person who faces an affliction.
+
For [[Entrainment]] to be more effective, the intensity (loudness) of the [[Heartbeat]] starts discreetly  and gradually increases to match the drama, possibly to the point of becoming the dominant sound. When the kind of [[Awareness]] that is to be signaled is related to time (as in [[Hurry Up!]]), it is common that the rhythm also increases, as that time vanishes, emulating the process of increasing heartbeat rate of a person when facing an affliction.
  
 
| additional=
 
| additional=
 
In the field of music, the emotional effect of tempo relative to the heartbeat has long been explored [http://www.example.com [pending ref]].
 
In the field of music, the emotional effect of tempo relative to the heartbeat has long been explored [http://www.example.com [pending ref]].
 
  
 
}}
 
}}

Revision as of 16:23, 14 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Perceptible sound of heartbeating.

Relationships

Contexts:
Character Soundprint , Awareness , Emotional Script , Entrainment , Anticipation , Imminent Death , Engagement .
Makes use of:
Foley .

Description

The sound of the Heartbeat, or some variation that more or less consciously resembles it, is a common presence in games.

The use of Heartbeat-like stimuli is rooted on the principle of Entrainment and it has a great impact in terms of the Emotional Script. It is usually associated to situations when it is required an exceptionally high level of Awareness.

Heartbeat-like stimuli may be part of Character Soundprint or may integrate the interface in a non-diegetic manner.

For Entrainment to be more effective, the intensity (loudness) of the Heartbeat starts discreetly and gradually increases to match the drama, possibly to the point of becoming the dominant sound. When the kind of Awareness that is to be signaled is related to time (as in Hurry Up!), it is common that the rhythm also increases, as that time vanishes, emulating the process of increasing heartbeat rate of a person when facing an affliction.

Examples

[show less examples...]

Additional Comments

In the field of music, the emotional effect of tempo relative to the heartbeat has long been explored [pending ref].


Heartbeat-front-v10.pngHeartbeat-back-v10.png