Difference between revisions of "Narrative"

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| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 
| description=
 
| description=
[[Narrative]] is mostly conveyed through [[Dialogue]]. Yet it may reach the player/PC in a combination of different ways which include a [[Narrator]], [[Cut-Scenes]], the [[Helper Voice]], [[Audio Logs]] scattered and collectible, [[Radio|Radios]],  conversations with NPC during  
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[[Narrative]] is mostly conveyed through [[Dialogue]]. Yet it may reach the player/PC through a combination of different explorations which include a [[Narrator]], [[Cut-Scenes]], a [[Helper Voice]], scattered and collectible [[Audio Logs]], [[Radio|Radios]],  conversations with NPC during ([[Dialogue]]), or even by [[Eavesdropping]] NPC.
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| examples=
 
| examples=
 
Cut-Scenes in Assassins Creed  
 
Cut-Scenes in Assassins Creed  
 
In Ecco the Dolphin, other NPC tell the story, for which the PC has to address them ([[Address Others]]).
 
In Ecco the Dolphin, other NPC tell the story, for which the PC has to address them ([[Address Others]]).
 +
In Patapon, the [[Narrative]] sometimes interweaves with [[Levelled Performance]], because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this].
 
}}
 
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Revision as of 23:15, 13 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

The contributions of sound to the narrative.

Relationships

Context:
Sound Design in Games .
Relates to:
Genre File:M385px-Genre-front-v20.png, Emotional Script .
May use many, including:
Dialogue , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Acoustic Ecology , Contextual Music , Levelled Performance , Eavesdropping , Audio Logs File:M385px-AudioLogs-front-v20.png, Chitchat , Grunts , Footsteps , ....

Description

Narrative is mostly conveyed through Dialogue. Yet it may reach the player/PC through a combination of different explorations which include a Narrator, Cut-Scenes, a Helper Voice, scattered and collectible Audio Logs, Radios, conversations with NPC during (Dialogue), or even by Eavesdropping NPC.

Examples

Cut-Scenes in Assassins Creed In Ecco the Dolphin, other NPC tell the story, for which the PC has to address them (Address Others). In Patapon, the Narrative sometimes interweaves with Levelled Performance, because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this].

[show less examples...]



Narrative-front-v10.pngNarrative-back-v10.png