Difference between revisions of "Narrative"
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| rel3=[[Dialogue]], [[Cut-Scenes]], [[Gameplay]], [[Acoustic Ecology]], [[Contextual Music]], [[Levelled Performance]], [[Eavesdropping]], [[Audio Logs]], [[Chitchat]], [[Grunts]], [[Footsteps]], ...<br> | | rel3=[[Dialogue]], [[Cut-Scenes]], [[Gameplay]], [[Acoustic Ecology]], [[Contextual Music]], [[Levelled Performance]], [[Eavesdropping]], [[Audio Logs]], [[Chitchat]], [[Grunts]], [[Footsteps]], ...<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
+ | | description= | ||
+ | [[Narrative]] is mostly conveyed through [[Dialogue]]. Yet it may reach the player/PC in a combination of different ways which include a [[Narrator]], [[Cut-Scenes]], the [[Helper Voice]], [[Audio Logs]] scattered and collectible, [[Radio|Radios]], conversations with NPC during | ||
+ | | examples= | ||
+ | Cut-Scenes in Assassins Creed | ||
+ | In Ecco the Dolphin, other NPC tell the story, for which the PC has to address them ([[Address Others]]). | ||
}} | }} |
Revision as of 23:01, 13 August 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
The contributions of sound to the narrative. |
Relationships
Context:
Sound Design in Games .
Relates to:
Genre File:M385px-Genre-front-v20.png, Emotional Script .
May use many, including:
Dialogue , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Acoustic Ecology
, Contextual Music
, Levelled Performance
, Eavesdropping
, Audio Logs File:M385px-AudioLogs-front-v20.png, Chitchat
, Grunts
, Footsteps
, ....
Description
Narrative is mostly conveyed through Dialogue. Yet it may reach the player/PC in a combination of different ways which include a Narrator, Cut-Scenes, the Helper Voice, Audio Logs scattered and collectible, Radios, conversations with NPC during
Examples
Cut-Scenes in Assassins Creed In Ecco the Dolphin, other NPC tell the story, for which the PC has to address them (Address Others).