Difference between revisions of "Signature"
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 24: | Line 24: | ||
Sega possesses one of the most well known [[Signature|Signatures]] in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized [[Signature]]: the [[Sound Effects]] -– and their overabundance -- signalling the [[Achievements]] when collecting rings. | Sega possesses one of the most well known [[Signature|Signatures]] in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized [[Signature]]: the [[Sound Effects]] -– and their overabundance -- signalling the [[Achievements]] when collecting rings. | ||
− | Several games built a [[Signature]] out of their [[Character Soundprint|Characters' Soundprint]], including: [[Bioshock]], mainly through the [[Dialogue|Dialogues]]; Ice Age 3, through | + | Several games built a [[Signature]] out of their [[Character Soundprint|Characters' Soundprint]], including: [[Bioshock]], mainly through the [[Dialogue|Dialogues]]; Ice Age 3, through Scratch's [[Grunts]] and fast sequences of [[Footsteps]]. |
}} | }} |
Revision as of 09:37, 13 August 2011
The card's front face | The card's back face |
Contents
Synopsis
Memorable association between sound and source. |
Relationships
Contexts:
Sound Design in Games , Identification .
May use many, including:
Character Soundprint , Footsteps , Grunts , Music , Sound Effects .
Description
Sound is prevalent in many of the most recognized Signatures in games. A Signature supports a strong link between players and on what keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience.
Building a Signature is both relevant in emotional and commercial terms.
A Signature is, almost by definition, achieved through singularity. Music or particular Sound Effects are common ways to achieve it, but aspects of the Characters' Soundprint also constitute a vast space of opportunities.
Examples
Sega possesses one of the most well known Signatures in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized Signature: the Sound Effects -– and their overabundance -- signalling the Achievements when collecting rings.
Several games built a Signature out of their Characters' Soundprint, including: Bioshock, mainly through the Dialogues; Ice Age 3, through Scratch's Grunts and fast sequences of Footsteps.