Difference between revisions of "Template:Card"
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| + | |<mt g="Tomb Raider Underworld" p="Awareness">In Tomb Raider Underworld, the signaling of checkpoints is done exclusively through sound (a [[Sound Effect]])</mt> | ||
| + | |<mt g="Crysis" p="Awareness">In Crysis, the warning of critical energy, that for instance voids the invisibility feature of the PC's suit, is communicated by the equipment through a voice message [[Dialogue]]</mt> | ||
| + | |<mt g="Assassin's Creed" p="Awareness">In Assassin's Creed, the identification of nearby guards is signaled by a pulsing [[Sound Effect]]</mt> | ||
| + | |- | ||
| + | |<mt g="Tomb Raider Underworld" p="Awareness">In Tomb Raider Underworld, the signaling of checkpoints is done exclusively through sound (a [[Sound Effect]])</mt> | ||
| + | |<mt g="Crysis" p="Awareness">In Crysis, the warning of critical energy, that for instance voids the invisibility feature of the PC's suit, is communicated by the equipment through a voice message [[Dialogue]]</mt> | ||
| + | |<mt g="Assassin's Creed" p="Awareness">In Assassin's Creed, the identification of nearby guards is signaled by a pulsing [[Sound Effect]]</mt> | ||
| + | |} | ||
=Discussion= | =Discussion= | ||
Revision as of 23:29, 11 August 2011
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| The card's front face | The card's back face |
Card
Synopsis
Synopsis description goes here
Description
Examples
Relationships
Additional Comments
Revisions
External references
![]() ![]() Tomb Raider Underworld: In Tomb Raider Underworld, the signaling of checkpoints is done exclusively through sound (a Sound Effect)
|
![]() ![]() Crysis: In Crysis, the warning of critical energy, that for instance voids the invisibility feature of the PC's suit, is communicated by the equipment through a voice message Dialogue |
![]() ![]() Assassin's Creed: In Assassin's Creed, the identification of nearby guards is signaled by a pulsing Sound Effect |
![]() ![]() Tomb Raider Underworld: In Tomb Raider Underworld, the signaling of checkpoints is done exclusively through sound (a Sound Effect)
|
![]() ![]() Crysis: In Crysis, the warning of critical energy, that for instance voids the invisibility feature of the PC's suit, is communicated by the equipment through a voice message Dialogue |
![]() ![]() Assassin's Creed: In Assassin's Creed, the identification of nearby guards is signaled by a pulsing Sound Effect |
Discussion
{{Talk:{{{name}}} }}



