Difference between revisions of "Emotional Script"
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Revision as of 18:31, 11 August 2011
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Synopsis
| Sound designed to contribute to the game’s emotional script. |
Relationships
Context:
Sound Design in Games
.
Relates to:
Narrative
.
May use many, including:
Trance
, Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Entrainment
, R-A-E-D Iterations
, Failure
, Achievement
, Contextual Music
, Grunts
, Window of Opportunity
, ....
Description
Examples
External Resources
References to the importance of emotions in human performance
Better Name?
Emotional Script is a name that better fits our initial idea of what the design pattern would cover. Still we've been noticing that the name does not always fit in a sentence where it was supposed to. Considering that one of the major goals of this design patterns is to contribute for the identification of a relevant domain vocabulary, this is an important matter.
'Emotional'? yes? 'Script'? Not necessarily. Most of the times we are thinking to a moment or state, not to the entire script. That is, something less macro.
ValterAlves [pre-release]
- So... 'Emotional State'?, 'Emotion'? 'Emotions'?
- ValterAlves [pre-release]