Difference between revisions of "Emotional Script"

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| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 
| notesontop=
 
| notesontop=
See the {{discussion|discussion}} about the name
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See the {{Talk:Emotional Script| discussion}}, about the name
 
| external=
 
| external=
 
References to the importance of emotions in human performance
 
References to the importance of emotions in human performance
 
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Revision as of 18:25, 11 August 2011

Deck←
See the ==Better Name?==

Emotional Script is a name that better fits our initial idea of what the design pattern would cover. Still we've been noticing that the name does not always fit in a sentence where it was supposed to. Considering that one of the major goals of this design patterns is to contribute for the identification of a relevant domain vocabulary, this is an important matter.
'Emotional'? yes? 'Script'? Not necessarily. Most of the times we are thinking to a moment or state, not to the entire script. That is, something less macro.
ValterAlves [pre-release]

So... 'Emotional State'?, 'Emotion'? 'Emotions'?
ValterAlves [pre-release], about the name
Front face Back face
The card's front face The card's back face

Synopsis

Sound designed to contribute to the game’s emotional script.

Relationships

Context:
Sound Design in Games .
Relates to:
Narrative .
May use many, including:
Trance , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Entrainment , R-A-E-D Iterations , Failure , Achievement , Contextual Music , Grunts , Window of Opportunity , ....

Description

Examples

[show less examples...]


External Resources

References to the importance of emotions in human performance

EmotionalScript-front-v10.pngEmotionalScript-back-v10.png