Difference between revisions of "Sound Layers and Semantics"

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| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 
| external=
 
| external=
Peck, N., Beyond the library: Applying film postproduction techniques to game sound design. in Proc. of Game Developers Conference, (San Jose CA, USA, 2001).
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Peck, N., Beyond the library: Applying film postproduction techniques to game sound design. in Proc. of Game Developers Conference, (San Jose CA, USA, 2001).<br />
 
Peck, N. CoFesta/TGS Tokyo, Japan.(2007)
 
Peck, N. CoFesta/TGS Tokyo, Japan.(2007)
 
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Revision as of 22:31, 10 August 2011

The card's front face The card's back face

This design pattern has been classified as
an Aggregator Pattern after version 1.0
Consequently, it is no longer represented as a card
(i.e. ceased being part of the deck) since version 2.0

Synopsis

Grouping design decisions according to their semantics.

Relationships

Context:
Sound Design in Games .
Parts:
Ambiance , Foley , Sound Effects , Music , Dialogue .
Makes use of:
Acoustic Ecology .

Description

Examples

[show less examples...]


External Resources

Peck, N., Beyond the library: Applying film postproduction techniques to game sound design. in Proc. of Game Developers Conference, (San Jose CA, USA, 2001).
Peck, N. CoFesta/TGS Tokyo, Japan.(2007)

SoundLayersAndSemantics-front-v10.pngSoundLayersAndSemantics-back-v10.png