Difference between revisions of "Noise"

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[[Noise]] may be used in disparate circumstances, ranging from [[Ambiance]] to part of the [[Gameplay]].
 
[[Noise]] may be used in disparate circumstances, ranging from [[Ambiance]] to part of the [[Gameplay]].

Revision as of 21:00, 10 August 2011

Front face Back face
The card's front face The card's back face
This is a candidate pattern/card for version 2.0

Synopsis

Using noise, either as foley or as ambiance.

Relationships

Makes use of:
Foley .

Description

Noise may be used in disparate circumstances, ranging from Ambiance to part of the Gameplay. "Noise" does not have to be actual noise. It may consist of a sound that due to its intensity is perceived as such.

Limbo present us an example of the use Noise as part of the Ambiance. In this case, noise is constant and soft.

In the Silent Hill series, the PC carries a Radio which emits a static noise when there are enemies in the surroundings, which is a relevant element of Gameplay.

In ___ the PC takes advantage of the noisy environments to carry out some Stealth operations.

Examples

[show less examples...]



Noise-front-v10.pngFile:Noise-back-v10.png