Difference between revisions of "Trance"

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| name =Trance
 
| name =Trance
 
| deckversion =1.0
 
| deckversion =1.0
| synopsis =Sound contributing for trance during the experience
+
| v10synopsis =Sound contributing for trance during the experience
 +
| v20synopsis =Sound contributing to experiencing flow or deep immersion
 
| patternpresentation =
 
| patternpresentation =
 
| cardpresentation=
 
| cardpresentation=
| frontface =Trance-front-v10.png
+
| v10frontface =Trance-front-v10.png
| backface =Trance-back-v10.png
+
| v10backface =Trance-back-v10.png
 +
| v20frontface =Trance-front-v20.png
 +
| v20backface =Trance-back-v20.png
 
| screenshots=
 
| screenshots=
| rel-tag1=Context:<br>
+
| v10rel-tag1=Context:<br>
| rel1=[[Emotional Script]]<br>
+
| v10rel1=[[Emotional Script]]<br>
| rel-tag2=Often uses:<br>
+
| v10rel-tag2=Often uses:<br>
| rel2=[[Music]], [[Entrainment]], [[Gameplay]]<br>
+
| v10rel2=[[Music]], [[Entrainment]], [[Gameplay]]<br>
| revisions =Introduced in version 1.0
+
| v20rel-tag1=Context:<br>
| examples=
+
| v20rel1=[[Emotional Script]]<br>
| ex1=<mt p="Trance" g="Flower" h="140"></mt>
+
| v20rel-tag2=Often uses:<br>
| ex2=<mt p="Trance" g="Rez" h="140"></mt>
+
| v20rel2=[[Music]], [[Entrainment]]<br>
 +
| revisions =Introduced in version 1.0<br />Version 2.0: synopsis updated
 
| description =
 
| description =
test: <ref name="Leeds"/>
+
The ability to allow the player to experiment [[Trance]] can be highly potentiated by the use of sound. Still, it is important to recognize that [[Trance]] is highly dependent on the gameplay, to start with.
 +
 
 +
[[Trance]] refers to the ability to enter a state of flow or deep immersion, led by the presented stimuli, with consequent impact on the [[Emotional Script]].
 +
 
 +
The use of sound to induce [[Trance]], namely in [[Music]] through [[Entrainment]], is practised for millennia (e.g., in Shamanism) and is well document {{Pending| Refs}}.
 +
 
 +
| external =
 +
{{Pending | Add links to this matter in diverse domains}}
 +
| examples=
 +
{{NoVideo | '''Journey: '''}}
 +
| ex1=<mt p="Trance" g="Flower" w="{{R16by9W}}" h="{{R16by9H}}">[[Entrainment]]</mt>
 +
| ex2=<mt p="Trance" g="Rez" altg="Rez HD" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 +
| ex3=<mt p="Trance" g="Flow" altg="FlOw" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
 +
| ex4=<mt p="Trance" g="Chime" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 +
| ex5=<mt p="Trance" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 +
| ex6=<mt p="Trance" g="Pond" altg="pOnd" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt>
 
}}
 
}}

Latest revision as of 16:05, 26 August 2012

Front face Back face
The card's front face The card's back face

Synopsis

Sound contributing to experiencing flow or deep immersion.

Relationships

Context:
Emotional Script .
Often uses:
Music , Entrainment .

Description

The ability to allow the player to experiment Trance can be highly potentiated by the use of sound. Still, it is important to recognize that Trance is highly dependent on the gameplay, to start with.

Trance refers to the ability to enter a state of flow or deep immersion, led by the presented stimuli, with consequent impact on the Emotional Script.

The use of sound to induce Trance, namely in Music through Entrainment, is practised for millennia (e.g., in Shamanism) and is well document [pending: Refs].

Examples

Journey:
Flower: Entrainment
Rez HD:
FlOw:
[show less examples...]
Chime:
Patapon:
pOnd:


External Resources

[pending: Add links to this matter in diverse domains]

FakeX-front-v10.pngFakeX-back-v10.png