Difference between revisions of "Trance"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
(One intermediate revision by the same user not shown) | |||
Line 28: | Line 28: | ||
| external = | | external = | ||
− | {{Pending | Add links to | + | {{Pending | Add links to this matter in diverse domains}} |
| examples= | | examples= | ||
{{NoVideo | '''Journey: '''}} | {{NoVideo | '''Journey: '''}} | ||
Line 36: | Line 36: | ||
| ex4=<mt p="Trance" g="Chime" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex4=<mt p="Trance" g="Chime" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex5=<mt p="Trance" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex5=<mt p="Trance" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
− | | ex6=<mt p="Trance" g="Pond" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | + | | ex6=<mt p="Trance" g="Pond" altg="pOnd" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> |
}} | }} |
Latest revision as of 16:05, 26 August 2012
The card's front face | The card's back face |
Synopsis
Sound contributing to experiencing flow or deep immersion. |
Relationships
Context:
Emotional Script .
Often uses:
Music , Entrainment .
Description
The ability to allow the player to experiment Trance can be highly potentiated by the use of sound. Still, it is important to recognize that Trance is highly dependent on the gameplay, to start with.
Trance refers to the ability to enter a state of flow or deep immersion, led by the presented stimuli, with consequent impact on the Emotional Script.
The use of sound to induce Trance, namely in Music through Entrainment, is practised for millennia (e.g., in Shamanism) and is well document [pending: Refs].
Examples
External Resources
[pending: Add links to this matter in diverse domains]