Difference between revisions of "Shout and Yell"
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| name =Shout and Yell | | name =Shout and Yell | ||
| deckversion =1.0 | | deckversion =1.0 | ||
− | | | + | | v10synopsis =NPC’s loud utterances during engagement |
+ | | v20synopsis =Loud manifestations of hostility | ||
| patternpresentation = | | patternpresentation = | ||
| cardpresentation= | | cardpresentation= | ||
− | | | + | | v10frontface =ShoutAndYell-front-v10.png |
− | | | + | | v10backface =ShoutAndYell-back-v10.png |
+ | | v20frontface =ShoutAndYell-front-v20.png | ||
+ | | v20backface =ShoutAndYell-back-v20.png | ||
| screenshots= | | screenshots= | ||
− | | | + | | v10rel-tag1=Contexts:<br> |
− | | | + | | v10rel1=[[Awareness]], [[Engagement]], [[Emotional Script]], [[Character Soundprint]], [[Seeking for PC]]<br> |
− | | | + | | v10rel-tag2=Makes use of:<br> |
− | | | + | | v10rel2=[[Dialogue]], [[Grunts]]<br> |
− | | revisions =Introduced in version 1.0 | + | | v20rel-tag1=Contexts:<br> |
+ | | v20rel1=[[Awareness]], [[Engagement]], [[Emotional Script]], [[Character Soundprint]], [[Seeking for PC]]<br> | ||
+ | | v20rel-tag2=Makes use of:<br> | ||
+ | | v20rel2=[[Dialogue]], [[Grunts]]<br> | ||
+ | | revisions =Introduced in version 1.0<br />Version 2.0: updated synopsis | ||
| description = | | description = | ||
− | [[Shout and Yell]] refers to loud expressions, either [[Grunts]] or [[Dialogue]]-like, | + | [[Shout and Yell]] refers to loud expressions, either [[Grunts]] or [[Dialogue]]-like, which a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily). |
− | A particular (an much less common) exploration of [[Shout and Yell]] is when it is integrated in the | + | A particular (an much less common) exploration of [[Shout and Yell]] is when it is integrated in the gameplay in association with the [[Sound Input]]. |
| examples= | | examples= | ||
− | | ex1=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" h=" | + | | ex1=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" w="{{R4by3W}}" h="{{R4by3H}}">The use of [[Shout and Yell]] in this game is emblematic. It is this game's most well known [[Signature]].</mt> |
− | | | + | | ex2=<mt p="ShoutAndYell" g="Mini Ninjas" w="{{R5by4W}}" h="{{R5by4H}}">[[Shout and Yell]] fits well within the martial arts.</mt> |
− | | | + | | ex3=<mt p="ShoutAndYell" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
− | | | + | | ex4=<mt p="ShoutAndYell" g="Red Dead Redemption" w="{{R16by9W}}" h="{{R16by9H}}">Non-hostile NPC reacting to gunfire.</mt> |
− | | | + | | ex5=<mt p="ShoutAndYell" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}">In an embellished way, the patapon yell (their songs) during the entire levels.</mt> |
− | | | + | | ex6=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
− | | | + | | ex7=<mt p="ShoutAndYell" g="Killzone 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
− | | | + | | ex8=<mt p="ShoutAndYell" g="Chaos Theory" altg="Tom Clancy's Splinter Cell Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt> |
− | | | + | | ex9=<mt p="ShoutAndYell" g="Halo" altg="Halo: Reach" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
− | | | + | | ex10=<mt prompt="Uncharted 2: Among Thieves [SPOILER VIDEO]" p="ShoutAndYell" g="Uncharted 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
+ | | ex11=<mt p="ShoutAndYell" g="PapaSangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
+ | <!-- | ||
+ | | ex_=<mt p="ShoutAndYell" g="Demons Souls" altg="Demon's Souls" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
+ | | ex_=<mt p="ShoutAndYell" g="HalfLife2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">A hostile creature shouts as it attacks the PC.</mt> | ||
+ | |||
+ | --> | ||
}} | }} |
Latest revision as of 12:49, 26 August 2012
The card's front face | The card's back face |
Contents
Synopsis
Loud manifestations of hostility. |
Relationships
Contexts:
Awareness , Engagement , Emotional Script , Character Soundprint , Seeking for PC .
Makes use of:
Dialogue , Grunts .
Description
Shout and Yell refers to loud expressions, either Grunts or Dialogue-like, which a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily).
A particular (an much less common) exploration of Shout and Yell is when it is integrated in the gameplay in association with the Sound Input.
Examples