Difference between revisions of "Shout and Yell"
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| ex6=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex6=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex7=<mt p="ShoutAndYell" g="Killzone 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex7=<mt p="ShoutAndYell" g="Killzone 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
− | | ex8=<mt p="ShoutAndYell" g="Chaos Theory" altg="Tom Clancy's Splinter Cell | + | | ex8=<mt p="ShoutAndYell" g="Chaos Theory" altg="Tom Clancy's Splinter Cell Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt> |
− | | ex9=<mt p="ShoutAndYell" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | + | | ex9=<mt p="ShoutAndYell" g="Halo" altg="Halo: Reach" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
− | | ex10=<mt prompt="Uncharted 2 [SPOILER VIDEO]" p="ShoutAndYell" g="Uncharted 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | + | | ex10=<mt prompt="Uncharted 2: Among Thieves [SPOILER VIDEO]" p="ShoutAndYell" g="Uncharted 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
| ex11=<mt p="ShoutAndYell" g="PapaSangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex11=<mt p="ShoutAndYell" g="PapaSangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
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Latest revision as of 12:49, 26 August 2012
The card's front face | The card's back face |
Contents
Synopsis
Loud manifestations of hostility. |
Relationships
Contexts:
Awareness , Engagement , Emotional Script , Character Soundprint , Seeking for PC .
Makes use of:
Dialogue , Grunts .
Description
Shout and Yell refers to loud expressions, either Grunts or Dialogue-like, which a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily).
A particular (an much less common) exploration of Shout and Yell is when it is integrated in the gameplay in association with the Sound Input.
Examples