Difference between revisions of "Signature"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 30: Line 30:
 
| examples=
 
| examples=
 
{{NoVideo | '''Super Mario: '''The [[Music]] in Super Mario is one most recognized [[Signature]] in the history of games.}}
 
{{NoVideo | '''Super Mario: '''The [[Music]] in Super Mario is one most recognized [[Signature]] in the history of games.}}
| ex1=<mt p="Signature" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" w="{{RPS2W}}" h="{{RPS2H}}">Sega possesses one of the most well known [[Signature|Signatures]] in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized [[Signature]]: the [[Sound Effects]] – and their overabundance signalling the [[Achievement|Achievements]] when collecting rings.</mt>
+
| ex1=<mt p="Signature" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" w="{{RPS2W}}" h="{{RPS2H}}">This is one of the patterns included in our seminal collection [1] but it was presented with another name: “Entrainment”. Meanwhile we realized three things:
 +
• In this pattern, entrainment is the “means”, not the solution. Considering that the name of a pattern should reflect the solution (not the means), “Entrainment” was not adequate name.
 +
• We are not aware of any explicit reference to the iteration of phases this pattern addresses, so we don’t know of a name that is already used to express it. Consequently we had to define it ourselves (“R-A-E-D Iterations” as it stands now), which in this particular circumstance was a challenge that still remains open.
 +
• Entrainment is indeed a pattern another pattern. (A pattern that this one makes use of.)
 +
</mt>
 
| ex2=<mt p="Signature" g="Bioshock" altg="BioShock" w="{{R16by9W}}" h="{{R16by9H}}">This is one of the games that build a [[Signature]] out of the [[Character Soundprint|Characters' Soundprint]], mainly through the [[Dialogue|Dialogues]].</mt>
 
| ex2=<mt p="Signature" g="Bioshock" altg="BioShock" w="{{R16by9W}}" h="{{R16by9H}}">This is one of the games that build a [[Signature]] out of the [[Character Soundprint|Characters' Soundprint]], mainly through the [[Dialogue|Dialogues]].</mt>
 
| ex3=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
| ex3=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" w="{{R4by3W}}" h="{{R4by3H}}"></mt>

Revision as of 02:31, 26 August 2012

Front face Back face
The card's front face The card's back face

Synopsis

Creating a distinctive and memorable association with a sound.

Relationships

May relate to:
Identification .
May use many, including:
Aesthetics , Sound Effects , Character Soundprint , Footsteps , Grunts , Music .

Description

Sound is prevalent in many of the most recognized Signatures in games. A Signature supports a strong link between players and on what they keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience.

Building a Signature is both relevant in emotional and commercial terms.

A Signature is, almost by definition, achieved through singularity. Music or particular Sound Effects are common ways to achieve it, but aspects of the Characters' Soundprint also constitute a vast space of opportunities.

Examples

Super Mario: The Music in Super Mario is one most recognized Signature in the history of games.
Sonic the Hedgehog: This is one of the patterns included in our seminal collection [1] but it was presented with another name: “Entrainment”. Meanwhile we realized three things: • In this pattern, entrainment is the “means”, not the solution. Considering that the name of a pattern should reflect the solution (not the means), “Entrainment” was not adequate name. • We are not aware of any explicit reference to the iteration of phases this pattern addresses, so we don’t know of a name that is already used to express it. Consequently we had to define it ourselves (“R-A-E-D Iterations” as it stands now), which in this particular circumstance was a challenge that still remains open. • Entrainment is indeed a pattern – another pattern. (A pattern that this one makes use of.)
BioShock: This is one of the games that build a Signature out of the Characters' Soundprint, mainly through the Dialogues.
Wolfenstein 3-D:
[show less examples...]
Ice Age 3: Scrat's Grunts and fast sequences of Footsteps constitute a Signature for this game.
Assassin's Creed:
Patapon:
Papa Sangre:



FakeX-front-v10.pngFakeX-back-v10.png