Difference between revisions of "Eavesdropping"

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| name =Eavesdropping
 
| name =Eavesdropping
 
| deckversion =1.0
 
| deckversion =1.0
| synopsis =Adopting behaviours with intention of gaining knowledge by listening to
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| v10synopsis =Adopting behaviours with intention of gaining knowledge by listening to others' conversations
 +
| v20synopsis =Adopting behaviours with intention of gaining knowledge by listening to others' conversations
 
| patternpresentation =
 
| patternpresentation =
 
| cardpresentation=
 
| cardpresentation=
| frontface =Eavesdropping-front-v10.png
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| v10frontface =Eavesdropping-front-v10.png
| backface =Eavesdropping-back-v10.png
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| v10backface =Eavesdropping-back-v10.png
 +
| v20frontface =Eavesdropping-front-v20.png
 +
| v20backface =Eavesdropping-back-v20.png
 
| screenshots=
 
| screenshots=
| rel-tag1=Context:<br>
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| v10rel-tag1=Context:<br>
| rel1=[[stealth]], [[Narrative]], [[Emotional Script]]<br>
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| v10rel1=[[Stealth]], [[Narrative]], [[Emotional Script]]<br>
| rel-tag2=Relates to:<br>
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| v10rel-tag2=Relates to:<br>
| rel2=[[Unaware NPC]]<br>
+
| v10rel2=[[Unaware NPC]]<br>
| rel-tag3=Makes use of:<br>
+
| v10rel-tag3=Makes use of:<br>
| rel3=[[Dialogue]]<br>
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| v10rel3=[[Dialogue]]<br>
 +
| v20rel-tag1=Context:<br>
 +
| v20rel1=[[Stealth]], [[Narrative]], [[Emotional Script]]<br>
 +
| v20rel-tag2=Relates to:<br>
 +
| v20rel2=[[Unaware NPC]]<br>
 +
| v20rel-tag3=Makes use of:<br>
 +
| v20rel3=[[Dialogue]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 
| description =
 
| description =
Achieving relevant information by [[Eavesdropping]] others' conversations is a possible element of the [[Gameplay]], which is commonly related to [[Stealth]] or low profile action.
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Achieving relevant information by [[Eavesdropping]] others' conversations is a possible element of the gameplay, which is commonly related to [[Stealth]] or low profile action.
[[Eavesdropping]] can be explored in the design of the [[Gameplay]] if interesting information is made to be exchanged between characters by means of [[Dialogue]].
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[[Eavesdropping]] can be explored in the design of the gameplay if interesting information is made to be exchanged between characters by means of [[Dialogue]].
 
| examples=
 
| examples=
| ex1=<mt p="Eavesdropping" g="Assassins Creed" altg="Assassin's Creed">Eavesdropping is one form of investigation, which follows a specific procedure</mt>
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{{NoVideoTable |{{NoVideo|'''Tom Clancy's Splinter Cell: '''Laser Microphone T.A.K. (Tactical Audio Kit) / "Laser Mic".}} |{{NoVideo|'''Crysis 2: '''The "Nanosuit 2" features eavesdropping abilities.}} |{{NoVideo|'''Thief II: The Metal Age: '''The 5th mission implies eavesdropping a conversation.}} }}
| ex2=<mt p="Eavesdropping" g="Crisys 2" altg="Metal Gear Solid 4" h="140">The 'Nanosuit 2' features eavesdropping abilities</mt>
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| ex1=<mt p="Eavesdropping" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}">Altair [[Eavesdropping]] two NPC at distance. This is a form of investigation, which follows a specific procedure.</mt>
| ex3=<mt p="Eavesdropping" g="Thief The Metal Age" altg="Thief II: The Metal Age" h="188">This particular mission consists in eavesdropping a conversation</mt>
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| ex2=<mt p="Eavesdropping" g="Crysis" w="{{R4by3W}}" h="{{R4by3H}}">The binoculars also include a shotgun-like microphone, which allows having a better perception of the sound of "not so close" NPC.</mt>
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| ex3=<mt p="Eavesdropping" altg="Tom Clancy's Splinter Cell Chaos Theory" g= "Chaos Theory" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 +
|external=
 +
Tom Clancy's Splinter Cell "Laser Microphone T.A.K. (Tactical Audio Kit)": [http://splintercell.wikia.com/wiki/Tactical_Audio_Kit_(T.A.K.) Splinter Cell Wiki], [http://uk.guides.ign.com/guides/481171/page_3.html IGN Guides]
 
}}
 
}}

Latest revision as of 22:54, 25 August 2012

Front face Back face
The card's front face The card's back face

Synopsis

Adopting behaviours with intention of gaining knowledge by listening to others' conversations.

Relationships

Context:
Stealth , Narrative , Emotional Script .
Relates to:
Unaware NPC .
Makes use of:
Dialogue .

Description

Achieving relevant information by Eavesdropping others' conversations is a possible element of the gameplay, which is commonly related to Stealth or low profile action. Eavesdropping can be explored in the design of the gameplay if interesting information is made to be exchanged between characters by means of Dialogue.

Examples

Tom Clancy's Splinter Cell: Laser Microphone T.A.K. (Tactical Audio Kit) / "Laser Mic".
Crysis 2: The "Nanosuit 2" features eavesdropping abilities.
Thief II: The Metal Age: The 5th mission implies eavesdropping a conversation.
Assassin's Creed: Altair Eavesdropping two NPC at distance. This is a form of investigation, which follows a specific procedure.
Crysis: The binoculars also include a shotgun-like microphone, which allows having a better perception of the sound of "not so close" NPC.
Tom Clancy's Splinter Cell Chaos Theory:
[show less examples...]


External Resources

Tom Clancy's Splinter Cell "Laser Microphone T.A.K. (Tactical Audio Kit)": Splinter Cell Wiki, IGN Guides

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